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Vindictus Skill Tree - Evie
| F | Alchemy: Mana Pistol | |
| F | Alchemy: Mercury Trap | |
| F | Alchemy: Create Golem | |
| F | Battle Scythe: Blink | |
| F | Battle Scythe: Bloody Thread | |
| F | Battle Scythe: Mark of Death | |
| F | Battle Scythe: Life Drain | |
| F | Battle Scythe: Spirit Bind | |
| F | Combat Mastery | |
| F | Critical Hit | |
| F | Defense Mastery | |
| F | Eagle Talon | |
| F | Firebolt | |
| F | Golem Mastery | |
| F | Icebolt | |
| F | Magic Arrow | |
| F | Magic Critical Hits | |
| F | Magic Mastery | |
| F | Smash Mastery | |
| F | Stone Skin | |
| F | XE Skills (Evie) |
| F | Agility Mastery | |
| F | Intelligence Mastery | |
| F | Meditation | |
| F | Strength Mastery | |
| F | Willpower Mastery |
| F | Alchemy: Erg Transformation | |
| F | Campfire | |
| F | Combat Respiration | |
| F | Healing | |
| F | Health Mastery | |
| F | HP Potion Proficiency | |
| F | Life Flare | |
| F | Stamina Recovery | |
| F | Revive | |
| F | Stamina Mastery | |
| F | Standing Endurance |
| F | Cloth Armor Proficiency | |
| F | Light Armor Proficiency | |
| F | Heavy Armor Proficiency | |
| F | Plate Armor Proficiency | |
| F | Staff Mastery | |
| F | Battle Scythe Mastery | |
| F | Secondary Weapon Mastery | |
| F | Weight Mastery |
| F | Paladin Transformation | |
| F | Dark Knight Transformation | |
| F | SP: Regeneration | |
| F | SP: Blind Arrow | |
| F | SP: Insane Reaper | |
| F | SP: Gravity Inversion |
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Alchemy: Mana Pistol
Rank: F Mana Pistol fires 2
bullets at a time.
Creates a Mana Pistol level 2. Magic attack and defense of Mana Pistol increases. AP Req: 0 Lv. Req: 1 Use alchemy to get close to an enemy and attack by creating a Mana Pistol. - You cannot create more than two Mana Pistols at the same time. Alchemy: Mana Pistol
Rank: E Mana Pistol fires 2
bullets at a time.
Creates a Mana Pistol level 4. Magic attack and defense of Mana Pistol increases. AP Req: 30 Lv. Req: 1 Use alchemy to get close to an enemy and attack by creating a Mana Pistol. - You cannot create more than two Mana Pistols at the same time. Alchemy: Mana Pistol
Rank: D Mana Pistol fires 2
bullets at a time.
Creates a Mana Pistol level 8. Magic attack and defense of Mana Pistol increases. AP Req: 90 Lv. Req: 1 Use alchemy to get close to an enemy and attack by creating a Mana Pistol. - You cannot create more than two Mana Pistols at the same time. Alchemy: Mana Pistol
Rank: C Mana Pistol fires 3
bullets at a time.
Creates a Mana Pistol level 12. Magic attack and defense of Mana Pistol increases. AP Req: 120 Lv. Req: 1 Use alchemy to get close to an enemy and attack by creating a Mana Pistol. - You cannot create more than two Mana Pistols at the same time. Alchemy: Mana Pistol
Rank: B Mana Pistol fires 3
bullets at a time.
Creates a Mana Pistol level 16. Magic attack and defense of Mana Pistol increases. AP Req: 150 Lv. Req: 1 Use alchemy to get close to an enemy and attack by creating a Mana Pistol. - You cannot create more than two Mana Pistols at the same time. Alchemy: Mana Pistol
Rank: A Mana Pistol fires 4
bullets at a time. Creates a Mana Pistol level 20. Magic attack and defense of Mana Pistol increases. AP Req: 180 Lv. Req: 20 Use alchemy to get close to an enemy and attack by creating a Mana Pistol. - You cannot create more than two Mana Pistols at the same time. |
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Alchemy: Mercury Trap
Rank: F Effective binding time
increases by 0 seconds. AP Req: 0 Lv. Req: 1 Use bombs bound with mercury to create a sticky, mercury
trap. - Enemies in the area will not be able to
escape.
- Flying or strong enemies may be less affected by Mercury Trap. - Mercury Bind will not affect the caster. Alchemy: Mercury
Trap Rank: E Effective
binding time increases by 1 seconds. AP Req: 30
Lv. Req: 1 Use bombs bound with mercury to create a sticky, mercury
trap. - Enemies in the area will not be able to
escape.
- Flying or strong enemies may be less affected by Mercury Trap. - Mercury Bind will not affect the caster. Alchemy: Mercury
Trap Rank: D Effective
binding time increases by 2 seconds. AP Req: 90
Lv. Req: 1 Use bombs bound with mercury to create a sticky, mercury
trap. - Enemies in the area will not be able to
escape.
- Flying or strong enemies may be less affected by Mercury Trap. - Mercury Bind will not affect the caster. Alchemy: Mercury
Trap Rank: C Effective
binding time increases by 3 seconds. AP Req: 120
Lv. Req: 1 Use bombs bound with mercury to create a sticky, mercury
trap. - Enemies in the area will not be able to
escape.
- Flying or strong enemies may be less affected by Mercury Trap. - Mercury Bind will not affect the caster. Alchemy: Mercury
Trap Rank: B Effective
binding time increases by 4 seconds. AP Req: 150
Lv. Req: 1 Use bombs bound with mercury to create a sticky, mercury
trap. - Enemies in the area will not be able to
escape.
- Flying or strong enemies may be less affected by Mercury Trap. - Mercury Bind will not affect the caster. Alchemy: Mercury
Trap Rank: A Effective
binding time increases by 5 seconds. AP Req: 180
Lv. Req: 20 Use bombs bound with mercury to create a sticky, mercury
trap. - Enemies in the area will not be able to
escape. - Flying or strong enemies may be less affected by Mercury Trap. - Mercury Bind will not affect the caster. |
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Alchemy: Create Golem
Rank: F Uses alchemy to create
a level 20 golem.
Golem's maximum health, armor, and attack power increases. AP Req: 0 Lv. Req: 1 Use alchemy to create a golem. - The created golem can be commanded to attack enemies for the duration. - Part of the damage dealt to the golem is inflicted upon the caster and the golem is destroyed if the caster is incapacitated. Alchemy: Create
Golem Rank: E Uses
alchemy to create a level 24 golem.
Golem's maximum health, armor, and attack power increases. AP Req: 30 Lv. Req: 1 Use alchemy to create a golem. - The created golem can be commanded to attack enemies for the duration. - Part of the damage dealt to the golem is inflicted upon the caster and the golem is destroyed if the caster is incapacitated. Alchemy: Create
Golem Rank: D Uses
alchemy to create a level 28 golem.
Golem's maximum health, armor, and attack power increases. AP Req: 90 Lv. Req: 1 Use alchemy to create a golem. - The created golem can be commanded to attack enemies for the duration. - Part of the damage dealt to the golem is inflicted upon the caster and the golem is destroyed if the caster is incapacitated. Alchemy: Create
Golem Rank: C Uses
alchemy to create a level 32 golem.
Golem's maximum health, armor, and attack power increases. AP Req: 120 Lv. Req: 1 Use alchemy to create a golem. - The created golem can be commanded to attack enemies for the duration. - Part of the damage dealt to the golem is inflicted upon the caster and the golem is destroyed if the caster is incapacitated. Alchemy: Create
Golem Rank: B Uses
alchemy to create a level 36 golem.
Golem's maximum health, armor, and attack power increases. AP Req: 150 Lv. Req: 1 Use alchemy to create a golem. - The created golem can be commanded to attack enemies for the duration. - Part of the damage dealt to the golem is inflicted upon the caster and the golem is destroyed if the caster is incapacitated. Alchemy: Create
Golem Rank: A Uses
alchemy to create a level 40 golem. Golem's maximum health, armor, and attack power increases. AP Req: 180 Lv. Req: 20 Use alchemy to create a golem. - The created golem can be commanded to attack enemies for the duration. - Part of the damage dealt to the golem is inflicted upon the caster and the golem is destroyed if the caster is incapacitated. |
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Battle Scythe: Blink
Rank: F Stamina consumption
reduces by 0. AP Req: 0 Lv.
Req: 1 Battle Scythe Mastery Rank F above. Reach level
24 or higher and purchase the skill book from Ceara for 12,000 gold.
Move forward to briefly avoid damage. - Can only be used while wielding a scythe.
- Press the arrow keys to move in different directions. Battle Scythe: Blink
Rank: E Stamina consumption
reduces by 2. AP Req: 30 Lv.
Req: 1 Battle Scythe Mastery Rank F above. Reach level
24 or higher and purchase the skill book from Ceara for 12,000 gold.
Move forward to briefly avoid damage. - Can only be used while wielding a scythe.
- Press the arrow keys to move in different directions. Battle Scythe: Blink
Rank: D Stamina consumption
reduces by 3. AP Req: 75 Lv.
Req: 1 Battle Scythe Mastery Rank F above. Reach level
24 or higher and purchase the skill book from Ceara for 12,000 gold.
Move forward to briefly avoid damage. - Can only be used while wielding a scythe.
- Press the arrow keys to move in different directions. Battle Scythe: Blink
Rank: C Stamina consumption
reduces by 4. AP Req: 120 Lv.
Req: 1 Battle Scythe Mastery Rank F above. Reach level
24 or higher and purchase the skill book from Ceara for 12,000 gold.
Move forward to briefly avoid damage. - Can only be used while wielding a scythe.
- Press the arrow keys to move in different directions. Battle Scythe: Blink
Rank: B Stamina consumption
reduces by 5. AP Req: 165 Lv.
Req: 1 Battle Scythe Mastery Rank F above. Reach level
24 or higher and purchase the skill book from Ceara for 12,000 gold.
Move forward to briefly avoid damage. - Can only be used while wielding a scythe.
- Press the arrow keys to move in different directions. Battle Scythe: Blink
Rank: A Stamina consumption
reduces by 9. AP Req: 210 Lv.
Req: 20 Battle Scythe Mastery Rank F above. Reach
level 24 or higher and purchase the skill book from Ceara for 12,000
gold. Move forward to briefly avoid damage.
- Can only be used while wielding a scythe. - Press the arrow keys to move in different directions. |
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Battle Scythe: Bloody
Thread Rank: F Damage
increases by 0%.
Can tie up 2 enemies at once. Range of activation increases by 1%. Chance of opponents being instantly killed increases by 1%. AP Req: 0 Lv. Req: 1 Battle Scythe Mastery Rank C above. Be level 40 or higher and purchase the skill book from Ceara for 24,000 gold. Binds multiple enemies using thread. - Can only be used while wielding a scythe. - Used after Invisible Room and can be used to bind multiple enemies. - Press the smash key to pull the thread, damaging affected enemies. Battle Scythe: Bloody
Thread Rank: E Damage
increases by 10%.
Can tie up 2 enemies at once. Range of activation increases by 2%. Chance of opponents being instantly killed increases by 3%. AP Req: 45 Lv. Req: 1 Battle Scythe Mastery Rank C above. Be level 40 or higher and purchase the skill book from Ceara for 24,000 gold. Binds multiple enemies using thread. - Can only be used while wielding a scythe. - Used after Invisible Room and can be used to bind multiple enemies. - Press the smash key to pull the thread, damaging affected enemies. Battle Scythe: Bloody
Thread Rank: D Damage
increases by 12%.
Can tie up 3 enemies at once. Range of activation increases by 3%. Chance of opponents being instantly killed increases by 5%. AP Req: 100 Lv. Req: 1 Battle Scythe Mastery Rank C above. Be level 40 or higher and purchase the skill book from Ceara for 24,000 gold. Binds multiple enemies using thread. - Can only be used while wielding a scythe. - Used after Invisible Room and can be used to bind multiple enemies. - Press the smash key to pull the thread, damaging affected enemies. Battle Scythe: Bloody
Thread Rank: C Damage
increases by 14%.
Can tie up 3 enemies at once. Range of activation increases by 4%. Chance of opponents being instantly killed increases by 7%. AP Req: 165 Lv. Req: 1 Battle Scythe Mastery Rank C above. Be level 40 or higher and purchase the skill book from Ceara for 24,000 gold. Binds multiple enemies using thread. - Can only be used while wielding a scythe. - Used after Invisible Room and can be used to bind multiple enemies. - Press the smash key to pull the thread, damaging affected enemies. Battle Scythe: Bloody
Thread Rank: B Damage
increases by 16%.
Can tie up 4 enemies at once. Range of activation increases by 5%. Chance of opponents being instantly killed increases by 9%. AP Req: 240 Lv. Req: 1 Battle Scythe Mastery Rank C above. Be level 40 or higher and purchase the skill book from Ceara for 24,000 gold. Binds multiple enemies using thread. - Can only be used while wielding a scythe. - Used after Invisible Room and can be used to bind multiple enemies. - Press the smash key to pull the thread, damaging affected enemies. Battle Scythe: Bloody
Thread Rank: A Damage
increases by 18%. Can tie up 4 enemies at once. Range of activation increases by 6%. Chance of opponents being instantly killed increases by 11%. AP Req: 324 Lv. Req: 20 Battle Scythe Mastery Rank C above. Be level 40 or higher and purchase the skill book from Ceara for 24,000 gold. Binds multiple enemies using thread. - Can only be used while wielding a scythe. - Used after Invisible Room and can be used to bind multiple enemies. - Press the smash key to pull the thread, damaging affected enemies. |
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Battle Scythe: Mark of
Death Rank: F Can mark
up to 2 targets.
Range of label activation increases by 1%. Damage increases by 0%. Chance to knock down the enemy increases by 1%. AP Req: 0 Lv. Req: 1 Battle Scythe Mastery Rank D above. Reach level 32 or higher and purchase the skill book from Ceara for 18,000 gold. Brands are placed on the target and surrounding enemies. The number of Mark of Deaths that can be marked at once increases with with skill rank. - Can only be used while wielding a scythe. - Mark enemies with Mark of Death after using Soul Sucker. - Press the smash key for further damage on marked targets. Battle Scythe: Mark of
Death Rank: E Can mark
up to 2 targets.
Range of label activation increases by 2%. Damage increases by 10%. Chance to knock down the enemy increases by 2%. AP Req: 40 Lv. Req: 1 Battle Scythe Mastery Rank D above. Reach level 32 or higher and purchase the skill book from Ceara for 18,000 gold. Brands are placed on the target and surrounding enemies. The number of Mark of Deaths that can be marked at once increases with with skill rank. - Can only be used while wielding a scythe. - Mark enemies with Mark of Death after using Soul Sucker. - Press the smash key for further damage on marked targets. Battle Scythe: Mark of
Death Rank: D Can mark
up to 3 targets.
Range of label activation increases by 3%. Damage increases by 12%. Chance to knock down the enemy increases by 3%. AP Req: 85 Lv. Req: 1 Battle Scythe Mastery Rank D above. Reach level 32 or higher and purchase the skill book from Ceara for 18,000 gold. Brands are placed on the target and surrounding enemies. The number of Mark of Deaths that can be marked at once increases with with skill rank. - Can only be used while wielding a scythe. - Mark enemies with Mark of Death after using Soul Sucker. - Press the smash key for further damage on marked targets. Battle Scythe: Mark of
Death Rank: C Can mark
up to 3 targets.
Range of label activation increases by 4%. Damage increases by 14%. Chance to knock down the enemy increases by 4%. AP Req: 135 Lv. Req: 1 Battle Scythe Mastery Rank D above. Reach level 32 or higher and purchase the skill book from Ceara for 18,000 gold. Brands are placed on the target and surrounding enemies. The number of Mark of Deaths that can be marked at once increases with with skill rank. - Can only be used while wielding a scythe. - Mark enemies with Mark of Death after using Soul Sucker. - Press the smash key for further damage on marked targets. Battle Scythe: Mark of
Death Rank: B Can mark
up to 4 targets.
Range of label activation increases by 5%. Damage increases by 16%. Chance to knock down the enemy increases by 5%. AP Req: 190 Lv. Req: 1 Battle Scythe Mastery Rank D above. Reach level 32 or higher and purchase the skill book from Ceara for 18,000 gold. Brands are placed on the target and surrounding enemies. The number of Mark of Deaths that can be marked at once increases with with skill rank. - Can only be used while wielding a scythe. - Mark enemies with Mark of Death after using Soul Sucker. - Press the smash key for further damage on marked targets. Battle Scythe: Mark of
Death Rank: A Can mark
up to 4 targets. Range of label activation increases by 6%. Damage increases by 18%. Chance to knock down the enemy increases by 6%. AP Req: 250 Lv. Req: 20 Battle Scythe Mastery Rank D above. Reach level 32 or higher and purchase the skill book from Ceara for 18,000 gold. Brands are placed on the target and surrounding enemies. The number of Mark of Deaths that can be marked at once increases with with skill rank. - Can only be used while wielding a scythe. - Mark enemies with Mark of Death after using Soul Sucker. - Press the smash key for further damage on marked targets. |
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Battle Scythe: Life Drain
Rank: F Health drained
increases by 0%.
Chance to knock down the enemy increases by 1%. AP Req: 0 Lv. Req: 1 Battle Scythe Mastery Rank F above. Reach level 24 or higher and the purchase skill book from Ceara for 9,000 gold. Drain health and add it to your health immediately. - Can only be used while wielding a scythe. - Use after Demon Splitter to drain health from an enemy. Battle Scythe: Life
Drain Rank: E Health
drained increases by 2%.
Chance to knock down the enemy increases by 2%. AP Req: 30 Lv. Req: 1 Battle Scythe Mastery Rank F above. Reach level 24 or higher and the purchase skill book from Ceara for 9,000 gold. Drain health and add it to your health immediately. - Can only be used while wielding a scythe. - Use after Demon Splitter to drain health from an enemy. Battle Scythe: Life
Drain Rank: D Health
drained increases by 5%.
Chance to knock down the enemy increases by 3%. AP Req: 75 Lv. Req: 1 Battle Scythe Mastery Rank F above. Reach level 24 or higher and the purchase skill book from Ceara for 9,000 gold. Drain health and add it to your health immediately. - Can only be used while wielding a scythe. - Use after Demon Splitter to drain health from an enemy. Battle Scythe: Life
Drain Rank: C Health
drained increases by 9%.
Chance to knock down the enemy increases by 4%. AP Req: 120 Lv. Req: 1 Battle Scythe Mastery Rank F above. Reach level 24 or higher and the purchase skill book from Ceara for 9,000 gold. Drain health and add it to your health immediately. - Can only be used while wielding a scythe. - Use after Demon Splitter to drain health from an enemy. Battle Scythe: Life
Drain Rank: B Health
drained increases by 11%.
Chance to knock down the enemy increases by 5%. AP Req: 165 Lv. Req: 1 Battle Scythe Mastery Rank F above. Reach level 24 or higher and the purchase skill book from Ceara for 9,000 gold. Drain health and add it to your health immediately. - Can only be used while wielding a scythe. - Use after Demon Splitter to drain health from an enemy. Battle Scythe: Life
Drain Rank: A Health
drained increases by 14%. Chance to knock down the enemy increases by 6%. AP Req: 210 Lv. Req: 20 Battle Scythe Mastery Rank F above. Reach level 24 or higher and the purchase skill book from Ceara for 9,000 gold. Drain health and add it to your health immediately. - Can only be used while wielding a scythe. - Use after Demon Splitter to drain health from an enemy. |
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Battle Scythe: Spirit
Bind Rank: F Soul's
health increases by 2%.
Soul's attack increases by 0%. AP Req: 0 Lv. Req: 1 Battle Scythe Mastery Rank F above. Reach level 24 or higher and purchase the skill book from Ceara for 12,000 gold. Creates a soul that will attack for a set amount of time.The created soul will last for 120 seconds. - Can only be used while wielding a scythe. - Use after Quake Hell to steal the soul of the enemy. Battle Scythe: Spirit
Bind Rank: E Soul's
health increases by 4%.
Soul's attack increases by 2%. AP Req: 30 Lv. Req: 1 Battle Scythe Mastery Rank F above. Reach level 24 or higher and purchase the skill book from Ceara for 12,000 gold. Creates a soul that will attack for a set amount of time.The created soul will last for 120 seconds. - Can only be used while wielding a scythe. - Use after Quake Hell to steal the soul of the enemy. Battle Scythe: Spirit
Bind Rank: D Soul's
health increases by 6%.
Soul's attack increases by 5%. AP Req: 75 Lv. Req: 1 Battle Scythe Mastery Rank F above. Reach level 24 or higher and purchase the skill book from Ceara for 12,000 gold. Creates a soul that will attack for a set amount of time.The created soul will last for 120 seconds. - Can only be used while wielding a scythe. - Use after Quake Hell to steal the soul of the enemy. Battle Scythe: Spirit
Bind Rank: C Soul's
health increases by 8%.
Soul's attack increases by 8%. AP Req: 120 Lv. Req: 1 Battle Scythe Mastery Rank F above. Reach level 24 or higher and purchase the skill book from Ceara for 12,000 gold. Creates a soul that will attack for a set amount of time.The created soul will last for 120 seconds. - Can only be used while wielding a scythe. - Use after Quake Hell to steal the soul of the enemy. Battle Scythe: Spirit
Bind Rank: B Soul's
health increases by 10%.
Soul's attack increases by 11%. AP Req: 165 Lv. Req: 1 Battle Scythe Mastery Rank F above. Reach level 24 or higher and purchase the skill book from Ceara for 12,000 gold. Creates a soul that will attack for a set amount of time.The created soul will last for 120 seconds. - Can only be used while wielding a scythe. - Use after Quake Hell to steal the soul of the enemy. Battle Scythe: Spirit
Bind Rank: A Soul's
health increases by 12%. Soul's attack increases by 14%. AP Req: 210 Lv. Req: 20 Battle Scythe Mastery Rank F above. Reach level 24 or higher and purchase the skill book from Ceara for 12,000 gold. Creates a soul that will attack for a set amount of time.The created soul will last for 120 seconds. - Can only be used while wielding a scythe. - Use after Quake Hell to steal the soul of the enemy. |
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Combat Mastery Rank: F Increases the power of normal
attack by 8%. AP Req: 0 Lv.
Req: 1 Reach level 18 and purchase the skill book from
Ceara for 8,400 gold. Combat Mastery is a skill
that increases the damage output of regular attacks. This applies to equipped
weapons only and does not increase the damage done by a temporary weapon such as
an object from the ground. - Strengthens normal
attacks.
- Normal attacks do weak damage and have little chance of knocking down opponents, but are quick and consume little Stamina. - Only applies to normal attacks with primary weapons (grappling attacks and attacks with objects not affected). Combat Mastery Rank: E Increases the power of normal
attack by 12%. AP Req: 30 Lv.
Req: 1 Reach level 18 and purchase the skill book from
Ceara for 8,400 gold. Combat Mastery is a skill
that increases the damage output of regular attacks. This applies to equipped
weapons only and does not increase the damage done by a temporary weapon such as
an object from the ground. - Strengthens normal
attacks.
- Normal attacks do weak damage and have little chance of knocking down opponents, but are quick and consume little Stamina. - Only applies to normal attacks with primary weapons (grappling attacks and attacks with objects not affected). Combat Mastery Rank: D Increases the power of normal
attack by 16%. AP Req: 90 Lv.
Req: 1 Reach level 18 and purchase the skill book from
Ceara for 8,400 gold. Combat Mastery is a skill
that increases the damage output of regular attacks. This applies to equipped
weapons only and does not increase the damage done by a temporary weapon such as
an object from the ground. - Strengthens normal
attacks.
- Normal attacks do weak damage and have little chance of knocking down opponents, but are quick and consume little Stamina. - Only applies to normal attacks with primary weapons (grappling attacks and attacks with objects not affected). Combat Mastery Rank: C Increases the power of normal
attack by 20%. AP Req: 120 Lv. Req: 1 Reach level 18 and purchase
the skill book from Ceara for 8,400 gold. Combat
Mastery is a skill that increases the damage output of regular attacks. This
applies to equipped weapons only and does not increase the damage done by a
temporary weapon such as an object from the ground. - Strengthens normal attacks.
- Normal attacks do weak damage and have little chance of knocking down opponents, but are quick and consume little Stamina. - Only applies to normal attacks with primary weapons (grappling attacks and attacks with objects not affected). Combat Mastery Rank: B Increases the power of normal
attack by 24%. AP Req: 150 Lv. Req: 1 Reach level 18 and purchase
the skill book from Ceara for 8,400 gold. Combat
Mastery is a skill that increases the damage output of regular attacks. This
applies to equipped weapons only and does not increase the damage done by a
temporary weapon such as an object from the ground. - Strengthens normal attacks.
- Normal attacks do weak damage and have little chance of knocking down opponents, but are quick and consume little Stamina. - Only applies to normal attacks with primary weapons (grappling attacks and attacks with objects not affected). Combat Mastery Rank: A Increases the power of normal
attack by 28%. AP Req: 180 Lv. Req: 20 Reach level 18 and purchase
the skill book from Ceara for 8,400 gold. Combat
Mastery is a skill that increases the damage output of regular attacks. This
applies to equipped weapons only and does not increase the damage done by a
temporary weapon such as an object from the ground. - Strengthens normal attacks.
- Normal attacks do weak damage and have little chance of knocking down opponents, but are quick and consume little Stamina. - Only applies to normal attacks with primary weapons (grappling attacks and attacks with objects not affected). Combat Mastery Rank: 9 Increases the power of normal
attack by 36%. AP Req: 210 Lv. Req: 30 Reach level 18 and purchase
the skill book from Ceara for 8,400 gold. Combat
Mastery is a skill that increases the damage output of regular attacks. This
applies to equipped weapons only and does not increase the damage done by a
temporary weapon such as an object from the ground. - Strengthens normal attacks.
- Normal attacks do weak damage and have little chance of knocking down opponents, but are quick and consume little Stamina. - Only applies to normal attacks with primary weapons (grappling attacks and attacks with objects not affected). Combat Mastery Rank: 8 Increases the power of normal
attack by 40%. AP Req: 240 Lv. Req: 36 Reach level 18 and purchase
the skill book from Ceara for 8,400 gold. Combat
Mastery is a skill that increases the damage output of regular attacks. This
applies to equipped weapons only and does not increase the damage done by a
temporary weapon such as an object from the ground. - Strengthens normal attacks.
- Normal attacks do weak damage and have little chance of knocking down opponents, but are quick and consume little Stamina. - Only applies to normal attacks with primary weapons (grappling attacks and attacks with objects not affected). Combat Mastery Rank: 7 Increases the power of normal
attack by 44%. AP Req: 270 Lv. Req:42 Reach level 18 and purchase
the skill book from Ceara for 8,400 gold. Combat
Mastery is a skill that increases the damage output of regular attacks. This
applies to equipped weapons only and does not increase the damage done by a
temporary weapon such as an object from the ground. - Strengthens normal attacks.
- Normal attacks do weak damage and have little chance of knocking down opponents, but are quick and consume little Stamina. - Only applies to normal attacks with primary weapons (grappling attacks and attacks with objects not affected). Combat Mastery Rank: 6 Increases the power of normal
attack by 48%. AP Req: 300 Lv. Req: 48 Reach level 18 and purchase
the skill book from Ceara for 8,400 gold. Combat
Mastery is a skill that increases the damage output of regular attacks. This
applies to equipped weapons only and does not increase the damage done by a
temporary weapon such as an object from the ground. - Strengthens normal attacks. - Normal attacks do weak damage and have little chance of knocking down opponents, but are quick and consume little Stamina. - Only applies to normal attacks with primary weapons (grappling attacks and attacks with objects not affected). |
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Critical Hit Rank: F Chance to deliver a critical
hit increases by 0%.
Damage from successful critical hit increases by 0%. AP Req: 0 Lv. Req: 1 Complete the story quest Chase to unlock the Skill: Critical Hit quest. Increases the chance of activating Critical Hit. Additional damage is caused each time Critical Hit is activated and the chance of knocking down an enemy is also increased. Critical Hit cannot be activated with normal attacks or Evie's bolt spells. - Increases the damage of smash attribute attacks as well as the chance to land a critical hit. - Activating Critical Hit gives an increase chance to knock down an enemy. - Critical Hit damage does stack with skills that passively increase damage, such as Smash Mastery. - Critical Hit chance can also be increased through the Will stat as well as the skill Willpower Mastery. - Some monsters can inflict a status ailment that can reduce critical hit to 0% temporarily. Critical Hit Rank: E Chance to deliver a critical
hit increases by 10%.
Damage from successful critical hit increases by 10%. AP Req: 30 Lv. Req: 1 Complete the story quest Chase to unlock the Skill: Critical Hit quest. Increases the chance of activating Critical Hit. Additional damage is caused each time Critical Hit is activated and the chance of knocking down an enemy is also increased. Critical Hit cannot be activated with normal attacks or Evie's bolt spells. - Increases the damage of smash attribute attacks as well as the chance to land a critical hit. - Activating Critical Hit gives an increase chance to knock down an enemy. - Critical Hit damage does stack with skills that passively increase damage, such as Smash Mastery. - Critical Hit chance can also be increased through the Will stat as well as the skill Willpower Mastery. - Some monsters can inflict a status ailment that can reduce critical hit to 0% temporarily. Critical Hit Rank: D Chance to deliver a critical
hit increases by 11%.
Damage from successful critical hit increases by 12%. AP Req: 130 Lv. Req: 1 Complete the story quest Chase to unlock the Skill: Critical Hit quest. Increases the chance of activating Critical Hit. Additional damage is caused each time Critical Hit is activated and the chance of knocking down an enemy is also increased. Critical Hit cannot be activated with normal attacks or Evie's bolt spells. - Increases the damage of smash attribute attacks as well as the chance to land a critical hit. - Activating Critical Hit gives an increase chance to knock down an enemy. - Critical Hit damage does stack with skills that passively increase damage, such as Smash Mastery. - Critical Hit chance can also be increased through the Will stat as well as the skill Willpower Mastery. - Some monsters can inflict a status ailment that can reduce critical hit to 0% temporarily. Critical Hit Rank: C Chance to deliver a critical
hit increases by 12%.
Damage from successful critical hit increases by 14%. AP Req: 170 Lv. Req: 1 Complete the story quest Chase to unlock the Skill: Critical Hit quest. Increases the chance of activating Critical Hit. Additional damage is caused each time Critical Hit is activated and the chance of knocking down an enemy is also increased. Critical Hit cannot be activated with normal attacks or Evie's bolt spells. - Increases the damage of smash attribute attacks as well as the chance to land a critical hit. - Activating Critical Hit gives an increase chance to knock down an enemy. - Critical Hit damage does stack with skills that passively increase damage, such as Smash Mastery. - Critical Hit chance can also be increased through the Will stat as well as the skill Willpower Mastery. - Some monsters can inflict a status ailment that can reduce critical hit to 0% temporarily. Critical Hit Rank: B Chance to deliver a critical
hit increases by 13%.
Damage from successful critical hit increases by 16%. AP Req: 210 Lv. Req: 1 Complete the story quest Chase to unlock the Skill: Critical Hit quest. Increases the chance of activating Critical Hit. Additional damage is caused each time Critical Hit is activated and the chance of knocking down an enemy is also increased. Critical Hit cannot be activated with normal attacks or Evie's bolt spells. - Increases the damage of smash attribute attacks as well as the chance to land a critical hit. - Activating Critical Hit gives an increase chance to knock down an enemy. - Critical Hit damage does stack with skills that passively increase damage, such as Smash Mastery. - Critical Hit chance can also be increased through the Will stat as well as the skill Willpower Mastery. - Some monsters can inflict a status ailment that can reduce critical hit to 0% temporarily. Critical Hit Rank: A Chance to deliver a critical
hit increases by 14%.
Damage from successful critical hit increases by 18%. AP Req: 250 Lv. Req: 20 Complete the story quest Chase to unlock the Skill: Critical Hit quest. Increases the chance of activating Critical Hit. Additional damage is caused each time Critical Hit is activated and the chance of knocking down an enemy is also increased. Critical Hit cannot be activated with normal attacks or Evie's bolt spells. - Increases the damage of smash attribute attacks as well as the chance to land a critical hit. - Activating Critical Hit gives an increase chance to knock down an enemy. - Critical Hit damage does stack with skills that passively increase damage, such as Smash Mastery. - Critical Hit chance can also be increased through the Will stat as well as the skill Willpower Mastery. - Some monsters can inflict a status ailment that can reduce critical hit to 0% temporarily. Critical Hit Rank: 9 Chance to deliver a critical
hit increases by 16%.
Damage from successful critical hit increases by 21%. AP Req: 310 Lv. Req: 30 Complete the story quest Chase to unlock the Skill: Critical Hit quest. Increases the chance of activating Critical Hit. Additional damage is caused each time Critical Hit is activated and the chance of knocking down an enemy is also increased. Critical Hit cannot be activated with normal attacks or Evie's bolt spells. - Increases the damage of smash attribute attacks as well as the chance to land a critical hit. - Activating Critical Hit gives an increase chance to knock down an enemy. - Critical Hit damage does stack with skills that passively increase damage, such as Smash Mastery. - Critical Hit chance can also be increased through the Will stat as well as the skill Willpower Mastery. - Some monsters can inflict a status ailment that can reduce critical hit to 0% temporarily. Critical Hit Rank: 8 Chance to deliver a critical
hit increases by 18%.
Damage from successful critical hit increases by 24%. AP Req: 390 Lv. Req: 36 Complete the story quest Chase to unlock the Skill: Critical Hit quest. Increases the chance of activating Critical Hit. Additional damage is caused each time Critical Hit is activated and the chance of knocking down an enemy is also increased. Critical Hit cannot be activated with normal attacks or Evie's bolt spells. - Increases the damage of smash attribute attacks as well as the chance to land a critical hit. - Activating Critical Hit gives an increase chance to knock down an enemy. - Critical Hit damage does stack with skills that passively increase damage, such as Smash Mastery. - Critical Hit chance can also be increased through the Will stat as well as the skill Willpower Mastery. - Some monsters can inflict a status ailment that can reduce critical hit to 0% temporarily. Critical Hit Rank: 7 Chance to deliver a critical
hit increases by 20%.
Damage from successful critical hit increases by 27%. AP Req: 490 Lv. Req: 42 Complete the story quest Chase to unlock the Skill: Critical Hit quest. Increases the chance of activating Critical Hit. Additional damage is caused each time Critical Hit is activated and the chance of knocking down an enemy is also increased. Critical Hit cannot be activated with normal attacks or Evie's bolt spells. - Increases the damage of smash attribute attacks as well as the chance to land a critical hit. - Activating Critical Hit gives an increase chance to knock down an enemy. - Critical Hit damage does stack with skills that passively increase damage, such as Smash Mastery. - Critical Hit chance can also be increased through the Will stat as well as the skill Willpower Mastery. - Some monsters can inflict a status ailment that can reduce critical hit to 0% temporarily. Critical Hit Rank: 6 Chance to deliver a critical
hit increases by 22%. Damage from successful critical hit increases by 30%. AP Req: 610 Lv. Req: 48 Complete the story quest Chase to unlock the Skill: Critical Hit quest. Increases the chance of activating Critical Hit. Additional damage is caused each time Critical Hit is activated and the chance of knocking down an enemy is also increased. Critical Hit cannot be activated with normal attacks or Evie's bolt spells. - Increases the damage of smash attribute attacks as well as the chance to land a critical hit. - Activating Critical Hit gives an increase chance to knock down an enemy. - Critical Hit damage does stack with skills that passively increase damage, such as Smash Mastery. - Critical Hit chance can also be increased through the Will stat as well as the skill Willpower Mastery. - Some monsters can inflict a status ailment that can reduce critical hit to 0% temporarily. |
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Defense Mastery Rank: F Defense increases by
35. AP Req: 0 Lv. Req:
1 Reach level 18 and purchase the skill book from
Ceara for 8,400 gold. Defense is a skill that
increases your character's toughness by raising your defense stat. - Raises the defense of the character. This stat is permanent
and will stay, regardless whether or not the player is equip with
anything.
Defense Mastery
Rank: E Defense increases by
70. AP Req: 120 Lv. Req:
1 Reach level 18 and purchase the skill book from
Ceara for 8,400 gold. Defense is a skill that
increases your character's toughness by raising your defense stat. - Raises the defense of the character. This stat is permanent
and will stay, regardless whether or not the player is equip with
anything.
Defense Mastery
Rank: D Defense increases by
140. AP Req: 230 Lv. Req:
1 Reach level 18 and purchase the skill book from
Ceara for 8,400 gold. Defense is a skill that
increases your character's toughness by raising your defense stat. - Raises the defense of the character. This stat is permanent
and will stay, regardless whether or not the player is equip with
anything.
Defense Mastery
Rank: C Defense increases by
210. AP Req: 295 Lv. Req:
1 Reach level 18 and purchase the skill book from
Ceara for 8,400 gold. Defense is a skill that
increases your character's toughness by raising your defense stat. - Raises the defense of the character. This stat is permanent
and will stay, regardless whether or not the player is equip with
anything.
Defense Mastery
Rank: B Defense increases by
280. AP Req: 360 Lv. Req:
1 Reach level 18 and purchase the skill book from
Ceara for 8,400 gold. Defense is a skill that
increases your character's toughness by raising your defense stat. - Raises the defense of the character. This stat is permanent
and will stay, regardless whether or not the player is equip with
anything.
Defense Mastery
Rank: A Defense increases by
350. AP Req: 425 Lv. Req:
20 Reach level 18 and purchase the skill book from
Ceara for 8,400 gold. Defense is a skill that
increases your character's toughness by raising your defense stat. - Raises the defense of the character. This stat is permanent
and will stay, regardless whether or not the player is equip with
anything.
Defense Mastery
Rank: 9 Defense increases by
320. AP Req: 490 Lv. Req:
30 Reach level 18 and purchase the skill book from
Ceara for 8,400 gold. Defense is a skill that
increases your character's toughness by raising your defense stat. - Raises the defense of the character. This stat is permanent
and will stay, regardless whether or not the player is equip with
anything. |
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Eagle Talon Rank: F Damage increases by
0%.
Chance to knock down the enemy increases by 0%. Charging time reduces by 0 seconds. AP Req: 0 Lv. Req: 1 Reach level 12 or higher and purchase the skill book from Ceara for 12,000 gold. Can be used to attack an enemy or be placed as a mine. - Automatically charges while running. - Can install mines at rank 9 and up. Eagle Talon Rank: E Damage increases by
3%.
Chance to knock down the enemy increases by 4%. Charging time reduces by 0.3 seconds. AP Req: 30 Lv. Req: 1 Reach level 12 or higher and purchase the skill book from Ceara for 12,000 gold. Can be used to attack an enemy or be placed as a mine. - Automatically charges while running. - Can install mines at rank 9 and up. Eagle Talon Rank: D Damage increases by
6%.
Chance to knock down the enemy increases by 8%. Charging time reduces by 0.6 seconds. AP Req: 90 Lv. Req: 1 Reach level 12 or higher and purchase the skill book from Ceara for 12,000 gold. Can be used to attack an enemy or be placed as a mine. - Automatically charges while running. - Can install mines at rank 9 and up. Eagle Talon Rank: C Damage increases by
9%.
Chance to knock down the enemy increases by 12%. Charging time reduces by 0.9 seconds. AP Req: 120 Lv. Req: 1 Reach level 12 or higher and purchase the skill book from Ceara for 12,000 gold. Can be used to attack an enemy or be placed as a mine. - Automatically charges while running. - Can install mines at rank 9 and up. Eagle Talon Rank: B Damage increases by
12%.
Chance to knock down the enemy increases by 16%. Charging time reduces by 1.2 seconds. AP Req: 150 Lv. Req: 1 Reach level 12 or higher and purchase the skill book from Ceara for 12,000 gold. Can be used to attack an enemy or be placed as a mine. - Automatically charges while running. - Can install mines at rank 9 and up. Eagle Talon Rank: A Damage increases by
15%.
Chance to knock down the enemy increases by 20%. Charging time reduces by 1.5 seconds. AP Req: 180 Lv. Req: 20 Reach level 12 or higher and purchase the skill book from Ceara for 12,000 gold. Can be used to attack an enemy or be placed as a mine. - Automatically charges while running. - Can install mines at rank 9 and up. Eagle Talon Rank: 9 Damage increases by
18%. Chance to knock down the enemy increases by 24%. Charging time reduces by 1.8 seconds. AP Req: 210 Lv. Req: 30 Reach level 12 or higher and purchase the skill book from Ceara for 12,000 gold. Can be used to attack an enemy or be placed as a mine. - Automatically charges while running. - Can install mines at rank 9 and up. |
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Firebolt Rank: F Damage increases by
0%.
Chance to knock down the enemy increases by 0%. AP Req: 0 Lv. Req: 1 Firebolt is the strongest attack Evie gets in the beginning. Although the casting time is slow and the cooldown is even longer, the damage more then makes up for it, unless the cast is interrupted. Leveling up this skill increases damage as well as knock-down rate. - Can only be used with staff. - Damage is affected by Magic Mastery. Firebolt Rank: E Damage increases by
10%.
Chance to knock down the enemy increases by 4%. AP Req: 30 Lv. Req: 1 Firebolt is the strongest attack Evie gets in the beginning. Although the casting time is slow and the cooldown is even longer, the damage more then makes up for it, unless the cast is interrupted. Leveling up this skill increases damage as well as knock-down rate. - Can only be used with staff. - Damage is affected by Magic Mastery. Firebolt Rank: D Damage increases by
13%.
Chance to knock down the enemy increases by 6%. AP Req: 130 Lv. Req: 1 Firebolt is the strongest attack Evie gets in the beginning. Although the casting time is slow and the cooldown is even longer, the damage more then makes up for it, unless the cast is interrupted. Leveling up this skill increases damage as well as knock-down rate. - Can only be used with staff. - Damage is affected by Magic Mastery. Firebolt Rank: C Damage increases by
17%.
Chance to knock down the enemy increases by 8%. AP Req: 170 Lv. Req: 1 Firebolt is the strongest attack Evie gets in the beginning. Although the casting time is slow and the cooldown is even longer, the damage more then makes up for it, unless the cast is interrupted. Leveling up this skill increases damage as well as knock-down rate. - Can only be used with staff. - Damage is affected by Magic Mastery. Firebolt Rank: B Damage increases by
20%.
Chance to knock down the enemy increases by 9%. AP Req: 210 Lv. Req: 1 Firebolt is the strongest attack Evie gets in the beginning. Although the casting time is slow and the cooldown is even longer, the damage more then makes up for it, unless the cast is interrupted. Leveling up this skill increases damage as well as knock-down rate. - Can only be used with staff. - Damage is affected by Magic Mastery. Firebolt Rank: A Damage increases by
24%. Chance to knock down the enemy increases by 11%. AP Req: 250 Lv. Req: 20 Firebolt is the strongest attack Evie gets in the beginning. Although the casting time is slow and the cooldown is even longer, the damage more then makes up for it, unless the cast is interrupted. Leveling up this skill increases damage as well as knock-down rate. - Can only be used with staff. - Damage is affected by Magic Mastery. |
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Golem Mastery Rank: F Damage received when golem is
damaged reduces by 5%.
Golem duration increases by 20 seconds. Golem's movement and attack speed increases by 5%. AP Req: 0 Lv. Req: 1 Reach level 21 or higher and, purchase the skill book from Ceara for 22,800 gold or complete Skill: Golem Mastery (Story). Improves your ability to control golems. Increases the duration of your golems and reduces damage inflicted upon the caster from golems. Golem Mastery Rank: E Damage received when golem is
damaged reduces by 10%.
Golem duration increases by 40 seconds. Golem's movement and attack speed increases by 10%. AP Req: 30 Lv. Req: 1 Reach level 21 or higher and, purchase the skill book from Ceara for 22,800 gold or complete Skill: Golem Mastery (Story). Improves your ability to control golems. Increases the duration of your golems and reduces damage inflicted upon the caster from golems. Golem Mastery Rank: D Damage received when golem is
damaged reduces by 15%.
Golem duration increases by 60 seconds. Golem's movement and attack speed increases by 15%. AP Req: 130 Lv. Req: 1 Reach level 21 or higher and, purchase the skill book from Ceara for 22,800 gold or complete Skill: Golem Mastery (Story). Improves your ability to control golems. Increases the duration of your golems and reduces damage inflicted upon the caster from golems. Golem Mastery Rank: C Damage received when golem is
damaged reduces by 20%.
Golem duration increases by 80 seconds. Golem's movement and attack speed increases by 20%. AP Req: 170 Lv. Req: 1 Reach level 21 or higher and, purchase the skill book from Ceara for 22,800 gold or complete Skill: Golem Mastery (Story). Improves your ability to control golems. Increases the duration of your golems and reduces damage inflicted upon the caster from golems. Golem Mastery Rank: B Damage received when golem is
damaged reduces by 25%.
Golem duration increases by 100 seconds. Golem's movement and attack speed increases by 25%. AP Req: 210 Lv. Req: 1 Reach level 21 or higher and, purchase the skill book from Ceara for 22,800 gold or complete Skill: Golem Mastery (Story). Improves your ability to control golems. Increases the duration of your golems and reduces damage inflicted upon the caster from golems. Golem Mastery Rank: A Damage received when golem is
damaged reduces by 30%. Golem duration increases by 120 seconds. Golem's movement and attack speed increases by 30%. AP Req: 250 Lv. Req: 20 Reach level 21 or higher and, purchase the skill book from Ceara for 22,800 gold or complete Skill: Golem Mastery (Story). Improves your ability to control golems. Increases the duration of your golems and reduces damage inflicted upon the caster from golems. |
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Icebolt Rank: F Damage increases by
0%.
Chance to knock down the enemy increases by 0%. Ice Bolt range increases by 0%. AP Req: 0 Lv. Req: 1 Ice Bolt takes a longer time to gather mana when launching longer distances and is more powerful than Magic Arrow. Ice Bolt is affected by the level of Magic Mastery. Ice Bolt can pass through multiple enemies and can cause critical hits. - Can only be used with a staff. Icebolt Rank: E Damage increases by
10%.
Chance to knock down the enemy increases by 3%. Ice Bolt range increases by 25%. AP Req: 30 Lv. Req: 1 Ice Bolt takes a longer time to gather mana when launching longer distances and is more powerful than Magic Arrow. Ice Bolt is affected by the level of Magic Mastery. Ice Bolt can pass through multiple enemies and can cause critical hits. - Can only be used with a staff. Icebolt Rank: D Damage increases by
12%.
Chance to knock down the enemy increases by 4%. Ice Bolt range increases by 30%. AP Req: 90 Lv. Req: 1 Ice Bolt takes a longer time to gather mana when launching longer distances and is more powerful than Magic Arrow. Ice Bolt is affected by the level of Magic Mastery. Ice Bolt can pass through multiple enemies and can cause critical hits. - Can only be used with a staff. Icebolt Rank: C Damage increases by
14%.
Chance to knock down the enemy increases by 5%. Ice Bolt range increases by 35%. AP Req: 120 Lv. Req: 1 Ice Bolt takes a longer time to gather mana when launching longer distances and is more powerful than Magic Arrow. Ice Bolt is affected by the level of Magic Mastery. Ice Bolt can pass through multiple enemies and can cause critical hits. - Can only be used with a staff. Icebolt Rank: B Damage increases by
16%.
Chance to knock down the enemy increases by 6%. Ice Bolt range increases by 40%. AP Req: 150 Lv. Req: 1 Ice Bolt takes a longer time to gather mana when launching longer distances and is more powerful than Magic Arrow. Ice Bolt is affected by the level of Magic Mastery. Ice Bolt can pass through multiple enemies and can cause critical hits. - Can only be used with a staff. Icebolt Rank: A Damage increases by
18%. Chance to knock down the enemy increases by 7%. Ice Bolt range increases by 45%. AP Req: 180 Lv. Req: 20 Ice Bolt takes a longer time to gather mana when launching longer distances and is more powerful than Magic Arrow. Ice Bolt is affected by the level of Magic Mastery. Ice Bolt can pass through multiple enemies and can cause critical hits. - Can only be used with a staff. |
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Magic Arrow Rank: F Damage increases by
0%.
Chance to knock down the enemy increases by 0%. AP Req: 0 Lv. Req: 1 Cannot cause critical hits, but can travel long distances. - Can only be used with staff. Damage affected by Magic Mastery. Magic Arrow Rank: E Damage increases by
10%.
Chance to knock down the enemy increases by 4%. AP Req: 30 Lv. Req: 1 Cannot cause critical hits, but can travel long distances. - Can only be used with staff. Damage affected by Magic Mastery. Magic Arrow Rank: D Damage increases by
13%.
Chance to knock down the enemy increases by 6%. AP Req: 170 Lv. Req: 1 Cannot cause critical hits, but can travel long distances. - Can only be used with staff. Damage affected by Magic Mastery. Magic Arrow Rank: C Damage increases by
17%.
Chance to knock down the enemy increases by 8%. AP Req: 220 Lv. Req: 1 Cannot cause critical hits, but can travel long distances. - Can only be used with staff. Damage affected by Magic Mastery. Magic Arrow Rank: B Damage increases by
20%.
Chance to knock down the enemy increases by 9%. AP Req: 270 Lv. Req: 1 Cannot cause critical hits, but can travel long distances. - Can only be used with staff. Damage affected by Magic Mastery. Magic Arrow Rank: A Damage increases by
24%.
Chance to knock down the enemy increases by 11%. AP Req: 320 Lv. Req: 20 Cannot cause critical hits, but can travel long distances. - Can only be used with staff. Damage affected by Magic Mastery. Magic Arrow Rank: 9 Damage increases by
31%. Chance to knock down the enemy increases by 16%. AP Req: 470 Lv. Req: 30 Cannot cause critical hits, but can travel long distances. - Can only be used with staff. Damage affected by Magic Mastery. |
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Magic Critical Hits
Rank: F Chance to deliver a
magic critical hit increases by 0%.
Damage from successful magic critical hit increases by 0%. AP Req: 0 Lv. Req: 1 Reach level 7 and complete Skill: Magic Critical Hits (Story). Critical hit probability increases when using magic. When dealing a critical hit, the chance to knock down your opponent increases. Magic Critical Hits does not affect regular attacks or smash attacks. Magic Critical Hits
Rank: E Chance to deliver a
magic critical hit increases by 10%.
Damage from successful magic critical hit increases by 10%. AP Req: 30 Lv. Req: 1 Reach level 7 and complete Skill: Magic Critical Hits (Story). Critical hit probability increases when using magic. When dealing a critical hit, the chance to knock down your opponent increases. Magic Critical Hits does not affect regular attacks or smash attacks. Magic Critical Hits
Rank: D Chance to deliver a
magic critical hit increases by 12%.
Damage from successful magic critical hit increases by 11%. AP Req: 130 Lv. Req: 1 Reach level 7 and complete Skill: Magic Critical Hits (Story). Critical hit probability increases when using magic. When dealing a critical hit, the chance to knock down your opponent increases. Magic Critical Hits does not affect regular attacks or smash attacks. Magic Critical Hits
Rank: C Chance to deliver a
magic critical hit increases by 14%.
Damage from successful magic critical hit increases by 12%. AP Req: 170 Lv. Req: 1 Reach level 7 and complete Skill: Magic Critical Hits (Story). Critical hit probability increases when using magic. When dealing a critical hit, the chance to knock down your opponent increases. Magic Critical Hits does not affect regular attacks or smash attacks. Magic Critical Hits
Rank: B Chance to deliver a
magic critical hit increases by 16%.
Damage from successful magic critical hit increases by 13%. AP Req: 210 Lv. Req: 1 Reach level 7 and complete Skill: Magic Critical Hits (Story). Critical hit probability increases when using magic. When dealing a critical hit, the chance to knock down your opponent increases. Magic Critical Hits does not affect regular attacks or smash attacks. Magic Critical Hits
Rank: A Chance to deliver a
magic critical hit increases by 18%. Damage from successful magic critical hit increases by 14%. AP Req: 250 Lv. Req: 20 Reach level 7 and complete Skill: Magic Critical Hits (Story). Critical hit probability increases when using magic. When dealing a critical hit, the chance to knock down your opponent increases. Magic Critical Hits does not affect regular attacks or smash attacks. |
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Magic Mastery Rank: F Base magic damage increases
by 50.
Bolt stamina consumption reduces by 2%. AP Req: 0 Lv. Req: 1 Stamina Recovery Rank D above. Reach level 6 and complete Skill: Magic Mastery (Story). Magic damage increases. All bolt magic and magic attacks are affected. All bolt skills and healing skills have reduced stamina consumption. Eagle Talon is considered a magic attack. Alchemy skills are not affected by Magic Mastery. Magic Mastery Rank: E Base magic damage increases
by 100.
Bolt stamina consumption reduces by 3%. AP Req: 120 Lv. Req: 1 Stamina Recovery Rank D above. Reach level 6 and complete Skill: Magic Mastery (Story). Magic damage increases. All bolt magic and magic attacks are affected. All bolt skills and healing skills have reduced stamina consumption. Eagle Talon is considered a magic attack. Alchemy skills are not affected by Magic Mastery. Magic Mastery Rank: D Base magic damage increases
by 200.
Bolt stamina consumption reduces by 4%. AP Req: 230 Lv. Req: 1 Stamina Recovery Rank D above. Reach level 6 and complete Skill: Magic Mastery (Story). Magic damage increases. All bolt magic and magic attacks are affected. All bolt skills and healing skills have reduced stamina consumption. Eagle Talon is considered a magic attack. Alchemy skills are not affected by Magic Mastery. Magic Mastery Rank: C Base magic damage increases
by 300.
Bolt stamina consumption reduces by 5%. AP Req: 295 Lv. Req: 1 Stamina Recovery Rank D above. Reach level 6 and complete Skill: Magic Mastery (Story). Magic damage increases. All bolt magic and magic attacks are affected. All bolt skills and healing skills have reduced stamina consumption. Eagle Talon is considered a magic attack. Alchemy skills are not affected by Magic Mastery. Magic Mastery Rank: B Base magic damage increases
by 400.
Bolt stamina consumption reduces by 6%. AP Req: 360 Lv. Req: 1 Stamina Recovery Rank D above. Reach level 6 and complete Skill: Magic Mastery (Story). Magic damage increases. All bolt magic and magic attacks are affected. All bolt skills and healing skills have reduced stamina consumption. Eagle Talon is considered a magic attack. Alchemy skills are not affected by Magic Mastery. Magic Mastery Rank: A Base magic damage increases
by 500. Bolt stamina consumption reduces by 7%. AP Req: 425 Lv. Req: 20 Stamina Recovery Rank D above. Reach level 6 and complete Skill: Magic Mastery (Story). Magic damage increases. All bolt magic and magic attacks are affected. All bolt skills and healing skills have reduced stamina consumption. Eagle Talon is considered a magic attack. Alchemy skills are not affected by Magic Mastery. |
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Smash Mastery Rank: F Damage of all smash skills
increases by 0%.
Chance of knocking down opponents with a smash skill increases by 0%. AP Req: 0 Lv. Req: 1 Combat Mastery Rank D above. Reach level 22 and purchase the skill book from Ceara for 10,800 gold. Increases damage done with smashes and increases the chances of knocking down opponents. - Passively increase the character's smash attribute damage as well as the chance to knock down the opponent. - The skill does stack with Critical Hit as well as the specific smash skill mastery of smash skills. Smash Mastery Rank: E Damage of all smash skills
increases by 10%.
Chance of knocking down opponents with a smash skill increases by 1%. AP Req: 30 Lv. Req: 1 Combat Mastery Rank D above. Reach level 22 and purchase the skill book from Ceara for 10,800 gold. Increases damage done with smashes and increases the chances of knocking down opponents. - Passively increase the character's smash attribute damage as well as the chance to knock down the opponent. - The skill does stack with Critical Hit as well as the specific smash skill mastery of smash skills. Smash Mastery Rank: D Damage of all smash skills
increases by 12%.
Chance of knocking down opponents with a smash skill increases by 2%. AP Req: 90 Lv. Req: 1 Combat Mastery Rank D above. Reach level 22 and purchase the skill book from Ceara for 10,800 gold. Increases damage done with smashes and increases the chances of knocking down opponents. - Passively increase the character's smash attribute damage as well as the chance to knock down the opponent. - The skill does stack with Critical Hit as well as the specific smash skill mastery of smash skills. Smash Mastery Rank: C Damage of all smash skills
increases by 14%.
Chance of knocking down opponents with a smash skill increases by 3%. AP Req: 170 Lv. Req: 1 Combat Mastery Rank D above. Reach level 22 and purchase the skill book from Ceara for 10,800 gold. Increases damage done with smashes and increases the chances of knocking down opponents. - Passively increase the character's smash attribute damage as well as the chance to knock down the opponent. - The skill does stack with Critical Hit as well as the specific smash skill mastery of smash skills. Smash Mastery Rank: B Damage of all smash skills
increases by 16%.
Chance of knocking down opponents with a smash skill increases by 4%. AP Req: 210 Lv. Req: 1 Combat Mastery Rank D above. Reach level 22 and purchase the skill book from Ceara for 10,800 gold. Increases damage done with smashes and increases the chances of knocking down opponents. - Passively increase the character's smash attribute damage as well as the chance to knock down the opponent. - The skill does stack with Critical Hit as well as the specific smash skill mastery of smash skills. Smash Mastery Rank: A Damage of all smash skills
increases by 18%.
Chance of knocking down opponents with a smash skill increases by 5%. AP Req: 250 Lv. Req: 20 Combat Mastery Rank D above. Reach level 22 and purchase the skill book from Ceara for 10,800 gold. Increases damage done with smashes and increases the chances of knocking down opponents. - Passively increase the character's smash attribute damage as well as the chance to knock down the opponent. - The skill does stack with Critical Hit as well as the specific smash skill mastery of smash skills. Smash Mastery Rank: 9 Damage of all smash skills
increases by 20%.
Chance of knocking down opponents with a smash skill increases by 6%. AP Req: 290 Lv. Req: 30 Combat Mastery Rank D above. Reach level 22 and purchase the skill book from Ceara for 10,800 gold. Increases damage done with smashes and increases the chances of knocking down opponents. - Passively increase the character's smash attribute damage as well as the chance to knock down the opponent. - The skill does stack with Critical Hit as well as the specific smash skill mastery of smash skills. Smash Mastery Rank: 8 Damage of all smash skills
increases by 22%.
Chance of knocking down opponents with a smash skill increases by 7%. AP Req: 330 Lv. Req: 36 Combat Mastery Rank D above. Reach level 22 and purchase the skill book from Ceara for 10,800 gold. Increases damage done with smashes and increases the chances of knocking down opponents. - Passively increase the character's smash attribute damage as well as the chance to knock down the opponent. - The skill does stack with Critical Hit as well as the specific smash skill mastery of smash skills. Smash Mastery Rank: 7 Damage of all smash skills
increases by 28%.
Chance of knocking down opponents with a smash skill increases by 8%. AP Req: 370 Lv. Req: 42 Combat Mastery Rank D above. Reach level 22 and purchase the skill book from Ceara for 10,800 gold. Increases damage done with smashes and increases the chances of knocking down opponents. - Passively increase the character's smash attribute damage as well as the chance to knock down the opponent. - The skill does stack with Critical Hit as well as the specific smash skill mastery of smash skills. Smash Mastery Rank: 6 Damage of all smash skills
increases by 30%. Chance of knocking down opponents with a smash skill increases by 9%. AP Req: 410 Lv. Req: 48 Combat Mastery Rank D above. Reach level 22 and purchase the skill book from Ceara for 10,800 gold. Increases damage done with smashes and increases the chances of knocking down opponents. - Passively increase the character's smash attribute damage as well as the chance to knock down the opponent. - The skill does stack with Critical Hit as well as the specific smash skill mastery of smash skills. |
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Stone Skin Rank: F When your armor is damaged or
broken, base DEF increases by 10. AP Req: 0
Lv. Req: 1 Defense Mastery Rank D
above. Reach level 26 and purchase the skill book from Ceara for 13,200
gold. Stone Skin increases your base DEF when your
armor is damaged or broken. - Increases defense
when armor is damage or broken, it will not take effect if armor is in perfect
condition.
- Each Armor has its own Stone Skin bonus, meaning that if you have rank 6 stone skin (+100 bonus) and 3 of your armor is broken, you will gain +300 defense. - Not wearing any equipment will not give the bonus. Stone Skin Rank: E When your armor is damaged or
broken, base DEF increases by 20. AP Req: 30
Lv. Req: 1 Defense Mastery Rank D
above. Reach level 26 and purchase the skill book from Ceara for 13,200
gold. Stone Skin increases your base DEF when your
armor is damaged or broken. - Increases defense
when armor is damage or broken, it will not take effect if armor is in perfect
condition.
- Each Armor has its own Stone Skin bonus, meaning that if you have rank 6 stone skin (+100 bonus) and 3 of your armor is broken, you will gain +300 defense. - Not wearing any equipment will not give the bonus. Stone Skin Rank: D When your armor is damaged or
broken, base DEF increases by 30. AP Req: 50
Lv. Req: 1 Defense Mastery Rank D
above. Reach level 26 and purchase the skill book from Ceara for 13,200
gold. Stone Skin increases your base DEF when your
armor is damaged or broken. - Increases defense
when armor is damage or broken, it will not take effect if armor is in perfect
condition.
- Each Armor has its own Stone Skin bonus, meaning that if you have rank 6 stone skin (+100 bonus) and 3 of your armor is broken, you will gain +300 defense. - Not wearing any equipment will not give the bonus. Stone Skin Rank: C When your armor is damaged or
broken, base DEF increases by 40. AP Req: 70
Lv. Req: 1 Defense Mastery Rank D
above. Reach level 26 and purchase the skill book from Ceara for 13,200
gold. Stone Skin increases your base DEF when your
armor is damaged or broken. - Increases defense
when armor is damage or broken, it will not take effect if armor is in perfect
condition.
- Each Armor has its own Stone Skin bonus, meaning that if you have rank 6 stone skin (+100 bonus) and 3 of your armor is broken, you will gain +300 defense. - Not wearing any equipment will not give the bonus. Stone Skin Rank: B When your armor is damaged or
broken, base DEF increases by 50. AP Req: 90
Lv. Req: 1 Defense Mastery Rank D
above. Reach level 26 and purchase the skill book from Ceara for 13,200
gold. Stone Skin increases your base DEF when your
armor is damaged or broken. - Increases defense
when armor is damage or broken, it will not take effect if armor is in perfect
condition.
- Each Armor has its own Stone Skin bonus, meaning that if you have rank 6 stone skin (+100 bonus) and 3 of your armor is broken, you will gain +300 defense. - Not wearing any equipment will not give the bonus. Stone Skin Rank: A When your armor is damaged or
broken, base DEF increases by 60. AP Req: 110
Lv. Req: 20 Defense Mastery Rank D
above. Reach level 26 and purchase the skill book from Ceara for 13,200
gold. Stone Skin increases your base DEF when your
armor is damaged or broken. - Increases defense
when armor is damage or broken, it will not take effect if armor is in perfect
condition.
- Each Armor has its own Stone Skin bonus, meaning that if you have rank 6 stone skin (+100 bonus) and 3 of your armor is broken, you will gain +300 defense. - Not wearing any equipment will not give the bonus. Stone Skin Rank: 9 When your armor is damaged or
broken, base DEF increases by 70. AP Req: 130
Lv. Req: 30 Defense Mastery Rank D
above. Reach level 26 and purchase the skill book from Ceara for 13,200
gold. Stone Skin increases your base DEF when your
armor is damaged or broken. - Increases defense
when armor is damage or broken, it will not take effect if armor is in perfect
condition.
- Each Armor has its own Stone Skin bonus, meaning that if you have rank 6 stone skin (+100 bonus) and 3 of your armor is broken, you will gain +300 defense. - Not wearing any equipment will not give the bonus. Stone Skin Rank: 8 When your armor is damaged or
broken, base DEF increases by 80. AP Req: 150
Lv. Req: 36 Defense Mastery Rank D
above. Reach level 26 and purchase the skill book from Ceara for 13,200
gold. Stone Skin increases your base DEF when your
armor is damaged or broken. - Increases defense
when armor is damage or broken, it will not take effect if armor is in perfect
condition.
- Each Armor has its own Stone Skin bonus, meaning that if you have rank 6 stone skin (+100 bonus) and 3 of your armor is broken, you will gain +300 defense. - Not wearing any equipment will not give the bonus. Stone Skin Rank: 7 When your armor is damaged or
broken, base DEF increases by 90. AP Req: 170
Lv. Req: 42 Defense Mastery Rank D
above. Reach level 26 and purchase the skill book from Ceara for 13,200
gold. Stone Skin increases your base DEF when your
armor is damaged or broken. - Increases defense
when armor is damage or broken, it will not take effect if armor is in perfect
condition.
- Each Armor has its own Stone Skin bonus, meaning that if you have rank 6 stone skin (+100 bonus) and 3 of your armor is broken, you will gain +300 defense. - Not wearing any equipment will not give the bonus. Stone Skin Rank: 6 When your armor is damaged or
broken, base DEF increases by 100. AP Req: 190
Lv. Req: 48 Defense Mastery Rank D
above. Reach level 26 and purchase the skill book from Ceara for 13,200
gold. Stone Skin increases your base DEF when your
armor is damaged or broken. - Increases defense
when armor is damage or broken, it will not take effect if armor is in perfect
condition. - Each Armor has its own Stone Skin bonus, meaning that if you have rank 6 stone skin (+100 bonus) and 3 of your armor is broken, you will gain +300 defense. - Not wearing any equipment will not give the bonus. |
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XE Skills (Evie) Rank: F Damage increases by
1%.
Chance to knock down enemy increases 1%. AP Req: 0 Lv. Req: 1 Acquired upon character creation (XE Server only). Fast and powerful blow to nearby enemies. - Consumes 20% of user HP. - Cannot be used if HP is less than 20%. - Can be used even while receiving damage. - XE Moves varies when used at the end of four different sequences. XE Skills (Evie)
Rank: E Damage increases by
3%.
Chance to knock down enemy increases 3%. AP Req: 30 Lv. Req: 1 Acquired upon character creation (XE Server only). Fast and powerful blow to nearby enemies. - Consumes 20% of user HP. - Cannot be used if HP is less than 20%. - Can be used even while receiving damage. - XE Moves varies when used at the end of four different sequences. XE Skills (Evie)
Rank: D Damage increases by
5%.
Chance to knock down enemy increases 5%. AP Req: 60 Lv. Req: 1 Acquired upon character creation (XE Server only). Fast and powerful blow to nearby enemies. - Consumes 20% of user HP. - Cannot be used if HP is less than 20%. - Can be used even while receiving damage. - XE Moves varies when used at the end of four different sequences. XE Skills (Evie)
Rank: C Damage increases by
7%.
Chance to knock down enemy increases 7%. AP Req: 130 Lv. Req: 1 Acquired upon character creation (XE Server only). Fast and powerful blow to nearby enemies. - Consumes 20% of user HP. - Cannot be used if HP is less than 20%. - Can be used even while receiving damage. - XE Moves varies when used at the end of four different sequences. XE Skills (Evie)
Rank: B Damage increases by
9%.
Chance to knock down enemy increases 9%. AP Req: 180 Lv. Req: 1 Acquired upon character creation (XE Server only). Fast and powerful blow to nearby enemies. - Consumes 20% of user HP. - Cannot be used if HP is less than 20%. - Can be used even while receiving damage. - XE Moves varies when used at the end of four different sequences. XE Skills (Evie)
Rank: A Damage increases by
11%. Chance to knock down enemy increases 11%. AP Req: 230 Lv. Req: 20 Acquired upon character creation (XE Server only). Fast and powerful blow to nearby enemies. - Consumes 20% of user HP. - Cannot be used if HP is less than 20%. - Can be used even while receiving damage. - XE Moves varies when used at the end of four different sequences. |
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Agility Mastery Rank: F Increases dexterity by 10
points. AP Req: 0 Lv. Req:
1 Reach level 22 and purchase the skill book from
Ceara for 10,800 gold. Boosts dexterity for each
rank increase.
Agility Mastery
Rank: E Increases dexterity by
27 points. AP Req: 30 Lv.
Req: 1 Reach level 22 and purchase the skill book from
Ceara for 10,800 gold. Boosts dexterity for each
rank increase.
Agility Mastery
Rank: D Increases dexterity by
61 points. AP Req: 130 Lv.
Req: 1 Reach level 22 and purchase the skill book from
Ceara for 10,800 gold. Boosts dexterity for each
rank increase.
Agility Mastery
Rank: C Increases dexterity by
95 points. AP Req: 170 Lv.
Req: 1 Reach level 22 and purchase the skill book from
Ceara for 10,800 gold. Boosts dexterity for each
rank increase.
Agility Mastery
Rank: B Increases dexterity by
129 points. AP Req: 210 Lv.
Req: 1 Reach level 22 and purchase the skill book from
Ceara for 10,800 gold. Boosts dexterity for each
rank increase.
Agility Mastery
Rank: A Increases dexterity by
163 points. AP Req: 250 Lv.
Req: 20 Reach level 22 and purchase the skill book
from Ceara for 10,800 gold. Boosts dexterity for
each rank increase. |
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Intelligence Mastery
Rank: F Increases intelligence
by 10 points. AP Req: 0 Lv.
Req: 1 Reach level 14 and purchase the skill book from
Ceara for 6,000 gold. Boosts intelligence for each
rank increase. Raises the Intelligence of the
character. This stat is permanent and will stay, regardless whether or not the
player is equip with anything.
Intelligence
Mastery Rank: E Increases intelligence by 27 points. AP
Req: 30 Lv. Req: 1 Reach
level 14 and purchase the skill book from Ceara for 6,000 gold. Boosts intelligence for each rank increase. Raises the Intelligence of the character. This stat is
permanent and will stay, regardless whether or not the player is equip with
anything.
Intelligence
Mastery Rank: D Increases intelligence by 61 points. AP
Req: 130 Lv. Req: 1 Reach
level 14 and purchase the skill book from Ceara for 6,000 gold. Boosts intelligence for each rank increase. Raises the Intelligence of the character. This stat is
permanent and will stay, regardless whether or not the player is equip with
anything.
Intelligence
Mastery Rank: C Increases intelligence by 95 points. AP
Req: 170 Lv. Req: 1 Reach
level 14 and purchase the skill book from Ceara for 6,000 gold. Boosts intelligence for each rank increase. Raises the Intelligence of the character. This stat is
permanent and will stay, regardless whether or not the player is equip with
anything.
Intelligence
Mastery Rank: B Increases intelligence by 129 points. AP Req: 210 Lv. Req: 1 Reach level 14 and purchase the skill book from Ceara for 6,000
gold. Boosts intelligence for each rank
increase. Raises the Intelligence of the
character. This stat is permanent and will stay, regardless whether or not the
player is equip with anything.
Intelligence
Mastery Rank: A Increases intelligence by 163 points. AP Req: 250 Lv. Req: 20 Reach level 14 and purchase the skill book from Ceara for 6,000
gold. Boosts intelligence for each rank
increase. Raises the Intelligence of the
character. This stat is permanent and will stay, regardless whether or not the
player is equip with anything. |
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Meditation Rank: F Time until next AP gain
reduced by 90 seconds
(Cooldown: 58 minutes, 15 seconds) AP Req: 0 Lv. Req: 1 Reach level 2 and complete Tieve's Gift to obtain. Meditation is a skill that reduces the amount of time it takes to gain an ability point from the AP countdown timer. The rate of AP gain from Meditation is affected by skill rank and the Intelligence stat. Each rank of Meditation decreases the cooldown by a set number of seconds. Int reduces the cooldown by 1 second per 7 int. Meditation Rank: E Time until next AP gain
reduced by 180 seconds
(Cooldown: 56 minutes, 45 seconds) AP Req: 120 Lv. Req: 1 Reach level 2 and complete Tieve's Gift to obtain. Meditation is a skill that reduces the amount of time it takes to gain an ability point from the AP countdown timer. The rate of AP gain from Meditation is affected by skill rank and the Intelligence stat. Each rank of Meditation decreases the cooldown by a set number of seconds. Int reduces the cooldown by 1 second per 7 int. Meditation Rank: D Time until next AP gain
reduced by 270 seconds
(Cooldown: 55 minutes, 15 seconds) AP Req: 230 Lv. Req: 1 Reach level 2 and complete Tieve's Gift to obtain. Meditation is a skill that reduces the amount of time it takes to gain an ability point from the AP countdown timer. The rate of AP gain from Meditation is affected by skill rank and the Intelligence stat. Each rank of Meditation decreases the cooldown by a set number of seconds. Int reduces the cooldown by 1 second per 7 int. Meditation Rank: C Time until next AP gain
reduced by 360 seconds
(Cooldown: 53 minutes, 45 seconds) AP Req: 295 Lv. Req: 1 Reach level 2 and complete Tieve's Gift to obtain. Meditation is a skill that reduces the amount of time it takes to gain an ability point from the AP countdown timer. The rate of AP gain from Meditation is affected by skill rank and the Intelligence stat. Each rank of Meditation decreases the cooldown by a set number of seconds. Int reduces the cooldown by 1 second per 7 int. Meditation Rank: B Time until next AP gain
reduced by 450 seconds
(Cooldown: 52 minutes, 15 seconds) AP Req: 360 Lv. Req: 1 Reach level 2 and complete Tieve's Gift to obtain. Meditation is a skill that reduces the amount of time it takes to gain an ability point from the AP countdown timer. The rate of AP gain from Meditation is affected by skill rank and the Intelligence stat. Each rank of Meditation decreases the cooldown by a set number of seconds. Int reduces the cooldown by 1 second per 7 int. Meditation Rank: A Time until next AP gain
reduced by 540 seconds (Cooldown: 50 minutes, 45 seconds) AP Req: 425 Lv. Req: 20 Reach level 2 and complete Tieve's Gift to obtain. Meditation is a skill that reduces the amount of time it takes to gain an ability point from the AP countdown timer. The rate of AP gain from Meditation is affected by skill rank and the Intelligence stat. Each rank of Meditation decreases the cooldown by a set number of seconds. Int reduces the cooldown by 1 second per 7 int. |
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Strength Mastery Rank: F Increases strength by 10
points. AP Req: 0 Lv. Req:
1 Reach level 14 and purchase the skill book from
Ceara for 6,000 gold Boosts strength for each rank
increase. Raises the Strength of the character.
This stat is permanent and will stay, regardless whether or not the player is
equip with anything.
Strength Mastery
Rank: E Increases strength by
27 points. AP Req: 90 Lv.
Req: 1 Reach level 14 and purchase the skill book from
Ceara for 6,000 gold Boosts strength for each rank
increase. Raises the Strength of the character.
This stat is permanent and will stay, regardless whether or not the player is
equip with anything.
Strength Mastery
Rank: D Increases strength by
61 points. AP Req: 170 Lv.
Req: 1 Reach level 14 and purchase the skill book from
Ceara for 6,000 gold Boosts strength for each rank
increase. Raises the Strength of the character.
This stat is permanent and will stay, regardless whether or not the player is
equip with anything.
Strength Mastery
Rank: C Increases strength by
95 points. AP Req: 220 Lv.
Req: 1 Reach level 14 and purchase the skill book from
Ceara for 6,000 gold Boosts strength for each rank
increase. Raises the Strength of the character.
This stat is permanent and will stay, regardless whether or not the player is
equip with anything.
Strength Mastery
Rank: B Increases strength by
129 points. AP Req: 270 Lv.
Req: 1 Reach level 14 and purchase the skill book from
Ceara for 6,000 gold Boosts strength for each rank
increase. Raises the Strength of the character.
This stat is permanent and will stay, regardless whether or not the player is
equip with anything.
Strength Mastery
Rank: A Increases strength by
163 points. AP Req: 320 Lv.
Req: 20 Reach level 14 and purchase the skill book
from Ceara for 6,000 gold Boosts strength for each
rank increase. Raises the Strength of the
character. This stat is permanent and will stay, regardless whether or not the
player is equip with anything. |
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Willpower Mastery Rank: F Increases will by 10
points. AP Req: 0 Lv. Req:
1 Reach level 22 and purchase the skill book from
Ceara for 10,800 gold. Boosts will for each rank
increase.
Willpower Mastery
Rank: E Increases will by 27
points. AP Req: 30 Lv. Req:
1 Reach level 22 and purchase the skill book from
Ceara for 10,800 gold. Boosts will for each rank
increase.
Willpower Mastery
Rank: D Increases will by 61
points. AP Req: 130 Lv. Req:
1 Reach level 22 and purchase the skill book from
Ceara for 10,800 gold. Boosts will for each rank
increase.
Willpower Mastery
Rank: C Increases will by 95
points. AP Req: 170 Lv. Req:
1 Reach level 22 and purchase the skill book from
Ceara for 10,800 gold. Boosts will for each rank
increase.
Willpower Mastery
Rank: B Increases will by 129
points. AP Req: 210 Lv. Req:
1 Reach level 22 and purchase the skill book from
Ceara for 10,800 gold. Boosts will for each rank
increase.
Willpower Mastery
Rank: A Increases will by 163
points. AP Req: 250 Lv. Req:
20 Reach level 22 and purchase the skill book from
Ceara for 10,800 gold. Boosts will for each rank
increase. |
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Alchemy: Erg
Transformation Rank: F Converts the object into 6 erg that recover 15 health.
AP Req: 0 Lv. Req: 1 Use alchemy to transform nearby
objects into erg for recovery. - Can only be used
to transform small objects that can be held in the hand.
Alchemy: Erg
Transformation Rank: E Converts the object into 7 erg that recover 30 health.
AP Req: 30 Lv. Req: 1 Use alchemy to transform nearby
objects into erg for recovery. - Can only be used
to transform small objects that can be held in the hand.
Alchemy: Erg
Transformation Rank: D Converts the object into 8 erg that recover 45 health.
AP Req: 90 Lv. Req: 1 Use alchemy to transform nearby
objects into erg for recovery. - Can only be used
to transform small objects that can be held in the hand.
Alchemy: Erg
Transformation Rank: C Converts the object into 9 erg that recover 60 health.
AP Req: 120 Lv. Req: 1 Use alchemy to transform nearby
objects into erg for recovery. - Can only be used
to transform small objects that can be held in the hand.
Alchemy: Erg
Transformation Rank: B Converts the object into 10 erg that recover 75 health.
AP Req: 150 Lv. Req: 1 Use alchemy to transform nearby
objects into erg for recovery. - Can only be used
to transform small objects that can be held in the hand.
Alchemy: Erg
Transformation Rank: A Converts the object into 11 erg that recover 90 health.
AP Req: 180 Lv. Req: 20 Use alchemy to transform nearby
objects into erg for recovery. - Can only be used
to transform small objects that can be held in the hand. |
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Campfire Rank: F Healing:10/3 sec while
seated
Attack +100 Magic Attack +100 Armor regeneration +12/2 seconds AP Req: 0 Lv. Req: 1 Reach 15 and complete the story Nemesis to get. Allows player to make a campfire to restore HP and gain buffs. - Restores HP over time while sitting down. - Gain buffs after sitting for a period of time. Buffs will be lost if incapacitated in battle. - Must put two wood sources on campfire after it has been set. - Assign to a quick slot and use in dungeon. - Highest rank Campfire buffs will replace lower rank Campfire buffs. Buffs cannot be gained multiple times from the same campfire. Buffs will last 570 seconds plus 30 seconds per rank. Campfire Rank: E Healing:12/3 sec while
seated
Attack +125 Magic Attack +125 Armor regeneration +24/2 seconds AP Req: 30 Lv. Req: 1 Reach 15 and complete the story Nemesis to get. Allows player to make a campfire to restore HP and gain buffs. - Restores HP over time while sitting down. - Gain buffs after sitting for a period of time. Buffs will be lost if incapacitated in battle. - Must put two wood sources on campfire after it has been set. - Assign to a quick slot and use in dungeon. - Highest rank Campfire buffs will replace lower rank Campfire buffs. Buffs cannot be gained multiple times from the same campfire. Buffs will last 570 seconds plus 30 seconds per rank. Campfire Rank: D Healing:14/3 sec while
seated
Attack +150 Magic Attack +150 Armor regeneration +32/2 seconds AP Req: 50 Lv. Req: 1 Reach 15 and complete the story Nemesis to get. Allows player to make a campfire to restore HP and gain buffs. - Restores HP over time while sitting down. - Gain buffs after sitting for a period of time. Buffs will be lost if incapacitated in battle. - Must put two wood sources on campfire after it has been set. - Assign to a quick slot and use in dungeon. - Highest rank Campfire buffs will replace lower rank Campfire buffs. Buffs cannot be gained multiple times from the same campfire. Buffs will last 570 seconds plus 30 seconds per rank. Campfire Rank: C Healing:16/3 sec while
seated
Attack +175 Magic Attack +175 Armor regeneration +40/2 seconds AP Req: 70 Lv. Req: 1 Reach 15 and complete the story Nemesis to get. Allows player to make a campfire to restore HP and gain buffs. - Restores HP over time while sitting down. - Gain buffs after sitting for a period of time. Buffs will be lost if incapacitated in battle. - Must put two wood sources on campfire after it has been set. - Assign to a quick slot and use in dungeon. - Highest rank Campfire buffs will replace lower rank Campfire buffs. Buffs cannot be gained multiple times from the same campfire. Buffs will last 570 seconds plus 30 seconds per rank. Campfire Rank: B Healing:18/3 sec while
seated
Attack +200 Magic Attack +200 Armor regeneration +48/2 seconds AP Req: 90 Lv. Req: 1 Reach 15 and complete the story Nemesis to get. Allows player to make a campfire to restore HP and gain buffs. - Restores HP over time while sitting down. - Gain buffs after sitting for a period of time. Buffs will be lost if incapacitated in battle. - Must put two wood sources on campfire after it has been set. - Assign to a quick slot and use in dungeon. - Highest rank Campfire buffs will replace lower rank Campfire buffs. Buffs cannot be gained multiple times from the same campfire. Buffs will last 570 seconds plus 30 seconds per rank. Campfire Rank: A Healing:20/3 sec while
seated Attack +225 Magic Attack +225 Armor regeneration +56/2 seconds AP Req: 110 Lv. Req: 20 Reach 15 and complete the story Nemesis to get. Allows player to make a campfire to restore HP and gain buffs. - Restores HP over time while sitting down. - Gain buffs after sitting for a period of time. Buffs will be lost if incapacitated in battle. - Must put two wood sources on campfire after it has been set. - Assign to a quick slot and use in dungeon. - Highest rank Campfire buffs will replace lower rank Campfire buffs. Buffs cannot be gained multiple times from the same campfire. Buffs will last 570 seconds plus 30 seconds per rank. |
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Combat Respiration Rank: F 2.3/sec increase to
regeneration of Stamina during combat
1.5/sec increase to regeneration of Stamina out of combat AP Req: 0 Lv. Req: 1 Reach level 26 and purchase the skill book from Ceara for 13,200 gold. Combat Respiration increases the stamina recovery rate in and out of combat. Combat Respiration
Rank: E 4.5/sec increase to
regeneration of Stamina during combat
3/sec increase to regeneration of Stamina out of combat AP Req: 30 Lv. Req: 1 Reach level 26 and purchase the skill book from Ceara for 13,200 gold. Combat Respiration increases the stamina recovery rate in and out of combat. Combat Respiration
Rank: D 6.8/sec increase to
regeneration of Stamina during combat
4.5/sec increase to regeneration of Stamina out of combat AP Req: 90 Lv. Req: 1 Reach level 26 and purchase the skill book from Ceara for 13,200 gold. Combat Respiration increases the stamina recovery rate in and out of combat. Combat Respiration
Rank: C 9/sec increase to
regeneration of Stamina during combat
6/sec increase to regeneration of Stamina out of combat AP Req: 120 Lv. Req: 1 Reach level 26 and purchase the skill book from Ceara for 13,200 gold. Combat Respiration increases the stamina recovery rate in and out of combat. Combat Respiration
Rank: B 11.3/sec increase to
regeneration of Stamina during combat
7.5/sec increase to regeneration of Stamina out of combat AP Req: 150 Lv. Req: 1 Reach level 26 and purchase the skill book from Ceara for 13,200 gold. Combat Respiration increases the stamina recovery rate in and out of combat. Combat Respiration
Rank: A 13.5/sec increase to
regeneration of Stamina during combat 9/sec increase to regeneration of Stamina out of combat AP Req: 180 Lv. Req: 20 Reach level 26 and purchase the skill book from Ceara for 13,200 gold. Combat Respiration increases the stamina recovery rate in and out of combat. |
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Healing Rank: F Selected party member will
recover 200 health. AP Req: 0 Lv. Req: 1 Reach level 4 or higher and
complete Skill: Healing (Story). Will regenerate
target's health.
Healing Rank: E Selected party member will
recover 320 health. AP Req: 30 Lv. Req: 1 Reach level 4 or higher and
complete Skill: Healing (Story). Will regenerate
target's health.
Healing Rank: D Selected party member will
recover 360 health. AP Req: 130 Lv. Req: 1 Reach level 4 or higher and
complete Skill: Healing (Story). Will regenerate
target's health.
Healing Rank: C Selected party member will
recover 400 health. AP Req: 170 Lv. Req: 1 Reach level 4 or higher and
complete Skill: Healing (Story). Will regenerate
target's health.
Healing Rank: B Selected party member will
recover 440 health. AP Req: 210 Lv. Req: 1 Reach level 4 or higher and
complete Skill: Healing (Story). Will regenerate
target's health.
Healing Rank: A Selected party member will
recover 480 health. AP Req: 250 Lv. Req: 20 Reach level 4 or higher and
complete Skill: Healing (Story). Will regenerate
target's health. |
|
Health Mastery Rank: F Increases Maximum health by
20 points. AP Req: 0 Lv. Req:
1 Reach level 30 and purchase the skill book from
Ceara for 15,600 gold. Boosts HP for each rank
increase.
Health Mastery
Rank: E Increases Maximum
health by 40 points. AP Req: 90 Lv. Req: 1 Reach level 30 and purchase
the skill book from Ceara for 15,600 gold. Boosts
HP for each rank increase.
Health Mastery
Rank: D Increases Maximum
health by 60 points. AP Req: 170 Lv. Req: 1 Reach level 30 and purchase
the skill book from Ceara for 15,600 gold. Boosts
HP for each rank increase.
Health Mastery
Rank: C Increases Maximum
health by 80 points. AP Req: 220 Lv. Req: 1 Reach level 30 and purchase
the skill book from Ceara for 15,600 gold. Boosts
HP for each rank increase.
Health Mastery
Rank: B Increases Maximum
health by 100 points. AP Req: 270 Lv. Req: 1 Reach level 30 and purchase
the skill book from Ceara for 15,600 gold. Boosts
HP for each rank increase.
Health Mastery
Rank: A Increases Maximum
health by 120 points. AP Req: 320 Lv. Req: 20 Reach level 30 and purchase
the skill book from Ceara for 15,600 gold. Boosts
HP for each rank increase.
Health Mastery
Rank: 9 Increases Maximum
health by 150 points. AP Req: 370 Lv. Req: 30 Reach level 30 and purchase
the skill book from Ceara for 15,600 gold. Boosts
HP for each rank increase.
Health Mastery
Rank: 8 Increases Maximum
health by 170 points. AP Req: 420 Lv. Req: 36 Reach level 30 and purchase
the skill book from Ceara for 15,600 gold. Boosts
HP for each rank increase.
Health Mastery
Rank: 7 Increases Maximum
health by 190 points. AP Req: 470 Lv. Req: 42 Reach level 30 and purchase
the skill book from Ceara for 15,600 gold. Boosts
HP for each rank increase.
Health Mastery
Rank: 6 Increases Maximum
health by 230 points. AP Req: 520 Lv. Req: 48 Reach level 30 and purchase
the skill book from Ceara for 15,600 gold. Boosts
HP for each rank increase. |
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HP Potion Proficiency
Rank: F Potions heal 10% more
for 0.17 seconds. AP Req: 0 Lv. Req: 1 Reach level 42 and purchase
the skill book from Ceara for 22,800 gold. Learn
how to effectively use potions. When standing still, there is a higher chance to
heal more hp.
HP Potion
Proficiency Rank: E Potions heal 20% more for 0.17 seconds. AP Req: 30 Lv. Req: 1 Reach level 42 and purchase the skill book from Ceara for 22,800
gold. Learn how to effectively use potions. When
standing still, there is a higher chance to heal more hp.
HP Potion
Proficiency Rank: D Potions heal 25% more for 0.17 seconds. AP Req: 50 Lv. Req: 1 Reach level 42 and purchase the skill book from Ceara for 22,800
gold. Learn how to effectively use potions. When
standing still, there is a higher chance to heal more hp.
HP Potion
Proficiency Rank: C Potions heal 30% more for 0.17 seconds. AP Req: 70 Lv. Req: 1 Reach level 42 and purchase the skill book from Ceara for 22,800
gold. Learn how to effectively use potions. When
standing still, there is a higher chance to heal more hp.
HP Potion
Proficiency Rank: B Potions heal 35% more for 0.17 seconds. AP Req: 90 Lv. Req: 1 Reach level 42 and purchase the skill book from Ceara for 22,800
gold. Learn how to effectively use potions. When
standing still, there is a higher chance to heal more hp.
HP Potion
Proficiency Rank: A Potions heal 40% more for 0.17 seconds. AP Req: 110 Lv. Req: 20 Reach level 42 and purchase the skill book from Ceara for 22,800
gold. Learn how to effectively use potions. When
standing still, there is a higher chance to heal more hp.
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Life Flare Rank: F Chance to survive from a
fatal blow increases by 10%. AP Req: 0 Lv. Req: 1 Battle Will Rank D above.
Reach level 11 and complete Skill: Life Flare (Story). Activates a set rate to prevent you from being disabled.
Life Flare Rank: E Chance to survive from a
fatal blow increases by 15%. AP Req: 30 Lv. Req: 1 Battle Will Rank D above.
Reach level 11 and complete Skill: Life Flare (Story). Activates a set rate to prevent you from being disabled.
Life Flare Rank: D Chance to survive from a
fatal blow increases by 17%. AP Req: 130 Lv. Req: 1 Battle Will Rank D above.
Reach level 11 and complete Skill: Life Flare (Story). Activates a set rate to prevent you from being disabled.
Life Flare Rank: C Chance to survive from a
fatal blow increases by 19%. AP Req: 170 Lv. Req: 1 Battle Will Rank D above.
Reach level 11 and complete Skill: Life Flare (Story). Activates a set rate to prevent you from being disabled.
Life Flare Rank: B Chance to survive from a
fatal blow increases by 21%. AP Req: 210 Lv. Req: 1 Battle Will Rank D above.
Reach level 11 and complete Skill: Life Flare (Story). Activates a set rate to prevent you from being disabled.
Life Flare Rank: A Chance to survive from a
fatal blow increases by 23%. AP Req: 250 Lv. Req: 1 Battle Will Rank D above.
Reach level 11 and complete Skill: Life Flare (Story). Activates a set rate to prevent you from being disabled.
Life Flare Rank: 9 Chance to survive from a
fatal blow increases by 27%. AP Req: 290 Lv. Req: 1 Battle Will Rank D above.
Reach level 11 and complete Skill: Life Flare (Story). Activates a set rate to prevent you from being disabled.
Life Flare Rank: 8 Chance to survive from a
fatal blow increases by 29%. AP Req: 330 Lv. Req: 1 Battle Will Rank D above.
Reach level 11 and complete Skill: Life Flare (Story). Activates a set rate to prevent you from being disabled.
Life Flare Rank: 7 Chance to survive from a
fatal blow increases by 31%. AP Req: 370 Lv. Req: 1 Battle Will Rank D above.
Reach level 11 and complete Skill: Life Flare (Story). Activates a set rate to prevent you from being disabled.
Life Flare Rank: 6 Chance to survive from a
fatal blow increases by 35%. AP Req: 410 Lv. Req: 1 Battle Will Rank D above.
Reach level 11 and complete Skill: Life Flare (Story). Activates a set rate to prevent you from being disabled.
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Stamina Recovery Rank: F Recovery skill cool-down is
reduced to 90 seconds. AP Req: 0 Lv. Req: 1 Recovers stamina over time. Removes cool-down on Fire Bolt
during activation. - Can only use after the
cool-down time has expired.
Stamina Recovery
Rank: E Recovery skill
cool-down is reduced to 85 seconds. AP Req: 30
Lv. Req: 1 Recovers stamina over time. Removes cool-down on Fire Bolt
during activation. - Can only use after the
cool-down time has expired.
Stamina Recovery
Rank: D Recovery skill
cool-down is reduced to 80 seconds. AP Req: 170
Lv. Req: 1 Recovers stamina over time. Removes cool-down on Fire Bolt
during activation. - Can only use after the
cool-down time has expired.
Stamina Recovery
Rank: C Recovery skill
cool-down is reduced to 75 seconds. AP Req: 220
Lv. Req: 1 Recovers stamina over time. Removes cool-down on Fire Bolt
during activation. - Can only use after the
cool-down time has expired.
Stamina Recovery
Rank: B Recovery skill
cool-down is reduced to 70 seconds. AP Req: 270
Lv. Req: 1 Recovers stamina over time. Removes cool-down on Fire Bolt
during activation. - Can only use after the
cool-down time has expired.
Stamina Recovery
Rank: A Recovery skill
cool-down is reduced to 65 seconds. AP Req: 320
Lv. Req: 20 Recovers stamina over time. Removes cool-down on Fire Bolt
during activation. - Can only use after the
cool-down time has expired.
Stamina Recovery
Rank: 9 Recovery skill
cool-down is reduced to 60 seconds. AP Req: 370
Lv. Req: 30 Recovers stamina over time. Removes cool-down on Fire Bolt
during activation. - Can only use after the
cool-down time has expired.
Stamina Recovery
Rank: 8 Recovery skill
cool-down is reduced to 55 seconds. AP Req: 420
Lv. Req: 36 Recovers stamina over time. Removes cool-down on Fire Bolt
during activation. - Can only use after the
cool-down time has expired.
Stamina Recovery
Rank: 7 Recovery skill
cool-down is reduced to 50 seconds. AP Req: 470
Lv. Req: 42 Recovers stamina over time. Removes cool-down on Fire Bolt
during activation. - Can only use after the
cool-down time has expired.
Stamina Recovery
Rank: 6 Recovery skill
cool-down is reduced to 45 seconds. AP Req: 520
Lv. Req: 48 Recovers stamina over time. Removes cool-down on Fire Bolt
during activation. - Can only use after the
cool-down time has expired. |
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Revive Rank: F Revives a party member with
5% health.
Revive skill cool-down reduces to 400 seconds. AP Req: 0 Lv. Req: 1 Reach level 10 or higher and complete Skill: Revive (Story). Revives a party member. Revive Rank: E Revives a party member with
10% health.
Revive skill cool-down reduces to 390 seconds. AP Req: 30 Lv. Req: 1 Reach level 10 or higher and complete Skill: Revive (Story). Revives a party member. Revive Rank: D Revives a party member with
15% health.
Revive skill cool-down reduces to 380 seconds. AP Req: 50 Lv. Req: 1 Reach level 10 or higher and complete Skill: Revive (Story). Revives a party member. Revive Rank: C Revives a party member with
20% health.
Revive skill cool-down reduces to 370 seconds. AP Req: 70 Lv. Req: 1 Reach level 10 or higher and complete Skill: Revive (Story). Revives a party member. Revive Rank: B Revives a party member with
25% health.
Revive skill cool-down reduces to 360 seconds. AP Req: 90 Lv. Req: 1 Reach level 10 or higher and complete Skill: Revive (Story). Revives a party member. Revive Rank: A Revives a party member with
30% health.
Revive skill cool-down reduces to 350 seconds. AP Req: 110 Lv. Req: 20 Reach level 10 or higher and complete Skill: Revive (Story). Revives a party member. Revive Rank: 9 Revives a party member with
40% health.
Revive skill cool-down reduces to 330 seconds. AP Req: 130 Lv. Req: 30 Reach level 10 or higher and complete Skill: Revive (Story). Revives a party member. Revive Rank: 8 Revives a party member with
45% health.
Revive skill cool-down reduces to 320 seconds. AP Req: 150 Lv. Req: 36 Reach level 10 or higher and complete Skill: Revive (Story). Revives a party member. Revive Rank: 7 Revives a party member with
50% health.
Revive skill cool-down reduces to 310 seconds. AP Req: 170 Lv. Req: 42 Reach level 10 or higher and complete Skill: Revive (Story). Revives a party member. Revive Rank: 6 Revives a party member with
60% health. Revive skill cool-down reduces to 300 seconds. AP Req: 190 Lv. Req: 48 Reach level 10 or higher and complete Skill: Revive (Story). Revives a party member. |
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Stamina Mastery Rank: F Increases stamina by 0
points. AP Req: 0 Lv. Req:
1 Combat Respiration Rank D above. Reach level 19 and
purchase the skill book from Ceara for 20,400 gold. Boosts stamina for each rank increase.
Stamina Mastery
Rank: E Increases stamina by 5
points. AP Req: 90 Lv. Req:
1 Combat Respiration Rank D above. Reach level 19 and
purchase the skill book from Ceara for 20,400 gold. Boosts stamina for each rank increase.
Stamina Mastery
Rank: D Increases stamina by 10
points. AP Req: 170 Lv. Req:
1 Combat Respiration Rank D above. Reach level 19 and
purchase the skill book from Ceara for 20,400 gold. Boosts stamina for each rank increase.
Stamina Mastery
Rank: C Increases stamina by 13
points. AP Req: 220 Lv. Req:
1 Combat Respiration Rank D above. Reach level 19 and
purchase the skill book from Ceara for 20,400 gold. Boosts stamina for each rank increase.
Stamina Mastery
Rank: B Increases stamina by 16
points. AP Req: 270 Lv. Req:
1 Combat Respiration Rank D above. Reach level 19 and
purchase the skill book from Ceara for 20,400 gold. Boosts stamina for each rank increase.
Stamina Mastery
Rank: A Increases stamina by 18
points. AP Req: 320 Lv. Req:
20 Combat Respiration Rank D above. Reach level 19 and
purchase the skill book from Ceara for 20,400 gold. Boosts stamina for each rank increase. |
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Standing Endurance Rank: F Duration you are knocked down
reduces by 10%.
Time downed when overweight reduces by 2%. AP Req: 0 Lv. Req: 1 Reach level 5 and complete the story Skill: Standing Endurance. Enables the user to recover from being knocked down. Reduces the time knocked down when overweight. Standing Endurance
Rank: E Duration you are
knocked down reduces by 15%.
Time downed when overweight reduces by 4%. AP Req: 30 Lv. Req: 1 Reach level 5 and complete the story Skill: Standing Endurance. Enables the user to recover from being knocked down. Reduces the time knocked down when overweight. Standing Endurance
Rank: D Duration you are
knocked down reduces by 17%.
Time downed when overweight reduces by 6%. AP Req: 50 Lv. Req: 1 Reach level 5 and complete the story Skill: Standing Endurance. Enables the user to recover from being knocked down. Reduces the time knocked down when overweight. Standing Endurance
Rank: C Duration you are
knocked down reduces by 19%.
Time downed when overweight reduces by 8%. AP Req: 70 Lv. Req: 1 Reach level 5 and complete the story Skill: Standing Endurance. Enables the user to recover from being knocked down. Reduces the time knocked down when overweight. Standing Endurance
Rank: B Duration you are
knocked down reduces by 21%.
Time downed when overweight reduces by 10%. AP Req: 90 Lv. Req: 1 Reach level 5 and complete the story Skill: Standing Endurance. Enables the user to recover from being knocked down. Reduces the time knocked down when overweight. Standing Endurance
Rank: A Duration you are
knocked down reduces by 23%.
Time downed when overweight reduces by 12%. AP Req: 110 Lv. Req: 20 Reach level 5 and complete the story Skill: Standing Endurance. Enables the user to recover from being knocked down. Reduces the time knocked down when overweight. Standing Endurance
Rank: 9 Duration you are
knocked down reduces by 27%.
Time downed when overweight reduces by 16%. AP Req: 130 Lv. Req: 30 Reach level 5 and complete the story Skill: Standing Endurance. Enables the user to recover from being knocked down. Reduces the time knocked down when overweight. Standing Endurance
Rank: 8 Duration you are
knocked down reduces by 29%.
Time downed when overweight reduces by 19%. AP Req: 150 Lv. Req: 36 Reach level 5 and complete the story Skill: Standing Endurance. Enables the user to recover from being knocked down. Reduces the time knocked down when overweight. Standing Endurance
Rank: 7 Duration you are
knocked down reduces by 31%.
Time downed when overweight reduces by 22%. AP Req: 170 Lv. Req: 42 Reach level 5 and complete the story Skill: Standing Endurance. Enables the user to recover from being knocked down. Reduces the time knocked down when overweight. Standing Endurance
Rank: 6 Duration you are
knocked down reduces by 35%. Time downed when overweight reduces by 27%. AP Req: 190 Lv. Req: 48 Reach level 5 and complete the story Skill: Standing Endurance. Enables the user to recover from being knocked down. Reduces the time knocked down when overweight. |
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Cloth Armor Proficiency
Rank: F Increases def by 0 when
wearing cloth armor.
Decreases the weight of cloth armor by 2 stones. Increases the max durability of equipped cloth armor by 10%. Allows you to equip higher level cloth armor. AP Req: 0 Lv. Req: 1 Reach level 10 and purchase the skill book from Ceara for 3,600 gold. Increases DEF when wearing Cloth Armor. Reduces weight of Cloth Armor. Increases max durability of Cloth Armor. Allows you to equip higher level Cloth Armor. - The DEF bonus is applied once per piece of armor equipped. Cloth Armor
Proficiency Rank: E Increases def by 32 when wearing cloth armor.
Decreases the weight of cloth armor by 4 stones. Increases the max durability of equipped cloth armor by 20%. Allows you to equip higher level cloth armor. AP Req: 0 Lv. Req: 1 Reach level 10 and purchase the skill book from Ceara for 3,600 gold. Increases DEF when wearing Cloth Armor. Reduces weight of Cloth Armor. Increases max durability of Cloth Armor. Allows you to equip higher level Cloth Armor. - The DEF bonus is applied once per piece of armor equipped. Cloth Armor
Proficiency Rank: D Increases def by 40 when wearing cloth armor.
Decreases the weight of cloth armor by 6 stones. Increases the max durability of equipped cloth armor by 30%. Allows you to equip higher level cloth armor. AP Req: 0 Lv. Req: 1 Reach level 10 and purchase the skill book from Ceara for 3,600 gold. Increases DEF when wearing Cloth Armor. Reduces weight of Cloth Armor. Increases max durability of Cloth Armor. Allows you to equip higher level Cloth Armor. - The DEF bonus is applied once per piece of armor equipped. Cloth Armor
Proficiency Rank: C Increases def by 48 when wearing cloth armor.
Decreases the weight of cloth armor by 8 stones. Increases the max durability of equipped cloth armor by 40%. Allows you to equip higher level cloth armor. AP Req: 0 Lv. Req: 1 Reach level 10 and purchase the skill book from Ceara for 3,600 gold. Increases DEF when wearing Cloth Armor. Reduces weight of Cloth Armor. Increases max durability of Cloth Armor. Allows you to equip higher level Cloth Armor. - The DEF bonus is applied once per piece of armor equipped. Cloth Armor
Proficiency Rank: B Increases def by 56 when wearing cloth armor.
Decreases the weight of cloth armor by 10 stones. Increases the max durability of equipped cloth armor by 50%. Allows you to equip higher level cloth armor. AP Req: 0 Lv. Req: 1 Reach level 10 and purchase the skill book from Ceara for 3,600 gold. Increases DEF when wearing Cloth Armor. Reduces weight of Cloth Armor. Increases max durability of Cloth Armor. Allows you to equip higher level Cloth Armor. - The DEF bonus is applied once per piece of armor equipped. Cloth Armor
Proficiency Rank: A Increases def by 64 when wearing cloth armor.
Decreases the weight of cloth armor by 12 stones. Increases the max durability of equipped cloth armor by 60%. Allows you to equip higher level cloth armor. AP Req: 0 Lv. Req: 1 Reach level 10 and purchase the skill book from Ceara for 3,600 gold. Increases DEF when wearing Cloth Armor. Reduces weight of Cloth Armor. Increases max durability of Cloth Armor. Allows you to equip higher level Cloth Armor. - The DEF bonus is applied once per piece of armor equipped. Cloth Armor
Proficiency Rank: 9 Increases def by 80 when wearing cloth armor.
Decreases the weight of cloth armor by 16 stones. Increases the max durability of equipped cloth armor by 80%. Allows you to equip higher level cloth armor. AP Req: 0 Lv. Req: 1 Reach level 10 and purchase the skill book from Ceara for 3,600 gold. Increases DEF when wearing Cloth Armor. Reduces weight of Cloth Armor. Increases max durability of Cloth Armor. Allows you to equip higher level Cloth Armor. - The DEF bonus is applied once per piece of armor equipped. Cloth Armor
Proficiency Rank: 8 Increases def by 92 when wearing cloth armor.
Decreases the weight of cloth armor by 19 stones. Increases the max durability of equipped cloth armor by 90%. Allows you to equip higher level cloth armor. AP Req: 0 Lv. Req: 1 Reach level 10 and purchase the skill book from Ceara for 3,600 gold. Increases DEF when wearing Cloth Armor. Reduces weight of Cloth Armor. Increases max durability of Cloth Armor. Allows you to equip higher level Cloth Armor. - The DEF bonus is applied once per piece of armor equipped. Cloth Armor
Proficiency Rank: 7 Increases def by 104 when wearing cloth armor.
Decreases the weight of cloth armor by 22 stones. Increases the max durability of equipped cloth armor by 100%. Allows you to equip higher level cloth armor. AP Req: 0 Lv. Req: 1 Reach level 10 and purchase the skill book from Ceara for 3,600 gold. Increases DEF when wearing Cloth Armor. Reduces weight of Cloth Armor. Increases max durability of Cloth Armor. Allows you to equip higher level Cloth Armor. - The DEF bonus is applied once per piece of armor equipped. Cloth Armor
Proficiency Rank: 6 Increases def by 124 when wearing cloth armor. Decreases the weight of cloth armor by 27 stones. Increases the max durability of equipped cloth armor by 120%. Allows you to equip higher level cloth armor. AP Req: 0 Lv. Req: 1 Reach level 10 and purchase the skill book from Ceara for 3,600 gold. Increases DEF when wearing Cloth Armor. Reduces weight of Cloth Armor. Increases max durability of Cloth Armor. Allows you to equip higher level Cloth Armor. - The DEF bonus is applied once per piece of armor equipped. |
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Light Armor Proficiency
Rank: F Increases def by 0 when
wearing Light armor.
Decreases the weight of Light armor by 2 stones. Increases the max durability of equipped Light armor by 10%. Allows you to equip higher level Light armor. AP Req: 0 Lv. Req: 1 Reach level 10 and purchase the skill book from Ceara for 3,600 gold. Increases DEF when wearing Light Armor. Reduces weight of Light Armor. Increases max durability of Light Armor. Allows you to equip higher level Light Armor. - The DEF bonus is applied once per piece of armor equipped. Light Armor
Proficiency Rank: E Increases def by 37 when wearing Light armor.
Decreases the weight of Light armor by 4 stones. Increases the max durability of equipped Light armor by 20%. Allows you to equip higher level Light armor. AP Req: 30 Lv. Req: 1 Reach level 10 and purchase the skill book from Ceara for 3,600 gold. Increases DEF when wearing Light Armor. Reduces weight of Light Armor. Increases max durability of Light Armor. Allows you to equip higher level Light Armor. - The DEF bonus is applied once per piece of armor equipped. Light Armor
Proficiency Rank: D Increases def by 46 when wearing Light armor.
Decreases the weight of Light armor by 6 stones. Increases the max durability of equipped Light armor by 30%. Allows you to equip higher level Light armor. AP Req: 90 Lv. Req: 1 Reach level 10 and purchase the skill book from Ceara for 3,600 gold. Increases DEF when wearing Light Armor. Reduces weight of Light Armor. Increases max durability of Light Armor. Allows you to equip higher level Light Armor. - The DEF bonus is applied once per piece of armor equipped. Light Armor
Proficiency Rank: C Increases def by 55 when wearing Light armor.
Decreases the weight of Light armor by 8 stones. Increases the max durability of equipped Light armor by 40%. Allows you to equip higher level Light armor. AP Req: 120 Lv. Req: 1 Reach level 10 and purchase the skill book from Ceara for 3,600 gold. Increases DEF when wearing Light Armor. Reduces weight of Light Armor. Increases max durability of Light Armor. Allows you to equip higher level Light Armor. - The DEF bonus is applied once per piece of armor equipped. Light Armor
Proficiency Rank: B Increases def by 64 when wearing Light armor.
Decreases the weight of Light armor by 10 stones. Increases the max durability of equipped Light armor by 50%. Allows you to equip higher level Light armor. AP Req: 150 Lv. Req: 1 Reach level 10 and purchase the skill book from Ceara for 3,600 gold. Increases DEF when wearing Light Armor. Reduces weight of Light Armor. Increases max durability of Light Armor. Allows you to equip higher level Light Armor. - The DEF bonus is applied once per piece of armor equipped. Light Armor
Proficiency Rank: A Increases def by 74 when wearing Light armor.
Decreases the weight of Light armor by 12 stones. Increases the max durability of equipped Light armor by 60%. Allows you to equip higher level Light armor. AP Req: 180 Lv. Req: 20 Reach level 10 and purchase the skill book from Ceara for 3,600 gold. Increases DEF when wearing Light Armor. Reduces weight of Light Armor. Increases max durability of Light Armor. Allows you to equip higher level Light Armor. - The DEF bonus is applied once per piece of armor equipped. Light Armor
Proficiency Rank: 9 Increases def by 92 when wearing Light armor.
Decreases the weight of Light armor by 16 stones. Increases the max durability of equipped Light armor by 80%. Allows you to equip higher level Light armor. AP Req: 360 Lv. Req: 30 Reach level 10 and purchase the skill book from Ceara for 3,600 gold. Increases DEF when wearing Light Armor. Reduces weight of Light Armor. Increases max durability of Light Armor. Allows you to equip higher level Light Armor. - The DEF bonus is applied once per piece of armor equipped. Light Armor
Proficiency Rank: 8 Increases def by 106 when wearing Light armor.
Decreases the weight of Light armor by 19 stones. Increases the max durability of equipped Light armor by 90%. Allows you to equip higher level Light armor. AP Req: 540 Lv. Req: 36 Reach level 10 and purchase the skill book from Ceara for 3,600 gold. Increases DEF when wearing Light Armor. Reduces weight of Light Armor. Increases max durability of Light Armor. Allows you to equip higher level Light Armor. - The DEF bonus is applied once per piece of armor equipped. Light Armor
Proficiency Rank: 7 Increases def by 120 when wearing Light armor.
Decreases the weight of Light armor by 22 stones. Increases the max durability of equipped Light armor by 100%. Allows you to equip higher level Light armor. AP Req: 720 Lv. Req: 42 Reach level 10 and purchase the skill book from Ceara for 3,600 gold. Increases DEF when wearing Light Armor. Reduces weight of Light Armor. Increases max durability of Light Armor. Allows you to equip higher level Light Armor. - The DEF bonus is applied once per piece of armor equipped. Light Armor
Proficiency Rank: 6 Increases def by 143 when wearing Light armor. Decreases the weight of Light armor by 27 stones. Increases the max durability of equipped Light armor by 120%. Allows you to equip higher level Light armor. AP Req: 900 Lv. Req: 48 Reach level 10 and purchase the skill book from Ceara for 3,600 gold. Increases DEF when wearing Light Armor. Reduces weight of Light Armor. Increases max durability of Light Armor. Allows you to equip higher level Light Armor. - The DEF bonus is applied once per piece of armor equipped. |
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Heavy Armor Proficiency
Rank: F Increases def by 0 when
wearing Heavy armor.
Decreases the weight of Heavy armor by 2 stones. Increases the max durability of equipped Heavy armor by 10%. Allows you to equip higher level Heavy armor. AP Req: 0 Lv. Req: 1 Reach level 10 and purchase the skill book from Ceara for 3,600 gold. Increases DEF when wearing Heavy Armor. Reduces weight of Heavy Armor. Increases max durability of Heavy Armor. Allows you to equip higher level Heavy Armor. - The DEF bonus is applied once per piece of armor equipped. Heavy Armor
Proficiency Rank: E Increases def by 41 when wearing Heavy armor.
Decreases the weight of Heavy armor by 4 stones. Increases the max durability of equipped Heavy armor by 20%. Allows you to equip higher level Heavy armor. AP Req: 30 Lv. Req: 1 Reach level 10 and purchase the skill book from Ceara for 3,600 gold. Increases DEF when wearing Heavy Armor. Reduces weight of Heavy Armor. Increases max durability of Heavy Armor. Allows you to equip higher level Heavy Armor. - The DEF bonus is applied once per piece of armor equipped. Heavy Armor
Proficiency Rank: D Increases def by 51 when wearing Heavy armor.
Decreases the weight of Heavy armor by 6 stones. Increases the max durability of equipped Heavy armor by 30%. Allows you to equip higher level Heavy armor. AP Req: 90 Lv. Req: 1 Reach level 10 and purchase the skill book from Ceara for 3,600 gold. Increases DEF when wearing Heavy Armor. Reduces weight of Heavy Armor. Increases max durability of Heavy Armor. Allows you to equip higher level Heavy Armor. - The DEF bonus is applied once per piece of armor equipped. Heavy Armor
Proficiency Rank: C Increases def by 61 when wearing Heavy armor.
Decreases the weight of Heavy armor by 8 stones. Increases the max durability of equipped Heavy armor by 40%. Allows you to equip higher level Heavy armor. AP Req: 120 Lv. Req: 1 Reach level 10 and purchase the skill book from Ceara for 3,600 gold. Increases DEF when wearing Heavy Armor. Reduces weight of Heavy Armor. Increases max durability of Heavy Armor. Allows you to equip higher level Heavy Armor. - The DEF bonus is applied once per piece of armor equipped. Heavy Armor
Proficiency Rank: B Increases def by 72 when wearing Heavy armor.
Decreases the weight of Heavy armor by 10 stones. Increases the max durability of equipped Heavy armor by 50%. Allows you to equip higher level Heavy armor. AP Req: 150 Lv. Req: 1 Reach level 10 and purchase the skill book from Ceara for 3,600 gold. Increases DEF when wearing Heavy Armor. Reduces weight of Heavy Armor. Increases max durability of Heavy Armor. Allows you to equip higher level Heavy Armor. - The DEF bonus is applied once per piece of armor equipped. Heavy Armor
Proficiency Rank: A Increases def by 82 when wearing Heavy armor.
Decreases the weight of Heavy armor by 12 stones. Increases the max durability of equipped Heavy armor by 60%. Allows you to equip higher level Heavy armor. AP Req: 180 Lv. Req: 20 Reach level 10 and purchase the skill book from Ceara for 3,600 gold. Increases DEF when wearing Heavy Armor. Reduces weight of Heavy Armor. Increases max durability of Heavy Armor. Allows you to equip higher level Heavy Armor. - The DEF bonus is applied once per piece of armor equipped. Heavy Armor
Proficiency Rank: 9 Increases def by 102 when wearing Heavy armor.
Decreases the weight of Heavy armor by 16 stones. Increases the max durability of equipped Heavy armor by 80%. Allows you to equip higher level Heavy armor. AP Req: 360 Lv. Req: 30 Reach level 10 and purchase the skill book from Ceara for 3,600 gold. Increases DEF when wearing Heavy Armor. Reduces weight of Heavy Armor. Increases max durability of Heavy Armor. Allows you to equip higher level Heavy Armor. - The DEF bonus is applied once per piece of armor equipped. Heavy Armor
Proficiency Rank: 8 Increases def by 118 when wearing Heavy armor.
Decreases the weight of Heavy armor by 19 stones. Increases the max durability of equipped Heavy armor by 90%. Allows you to equip higher level Heavy armor. AP Req: 540 Lv. Req: 36 Reach level 10 and purchase the skill book from Ceara for 3,600 gold. Increases DEF when wearing Heavy Armor. Reduces weight of Heavy Armor. Increases max durability of Heavy Armor. Allows you to equip higher level Heavy Armor. - The DEF bonus is applied once per piece of armor equipped. Heavy Armor
Proficiency Rank: 7 Increases def by 133 when wearing Heavy armor.
Decreases the weight of Heavy armor by 22 stones. Increases the max durability of equipped Heavy armor by 100%. Allows you to equip higher level Heavy armor. AP Req: 720 Lv. Req: 42 Reach level 10 and purchase the skill book from Ceara for 3,600 gold. Increases DEF when wearing Heavy Armor. Reduces weight of Heavy Armor. Increases max durability of Heavy Armor. Allows you to equip higher level Heavy Armor. - The DEF bonus is applied once per piece of armor equipped. Heavy Armor
Proficiency Rank: 6 Increases def by 159 when wearing Heavy armor. Decreases the weight of Heavy armor by 27 stones. Increases the max durability of equipped Heavy armor by 120%. Allows you to equip higher level Heavy armor. AP Req: 900 Lv. Req: 48 Reach level 10 and purchase the skill book from Ceara for 3,600 gold. Increases DEF when wearing Heavy Armor. Reduces weight of Heavy Armor. Increases max durability of Heavy Armor. Allows you to equip higher level Heavy Armor. - The DEF bonus is applied once per piece of armor equipped. |
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Plate Armor Proficiency
Rank: F Increases def by 0 when
wearing Plate Armor.
Decreases the weight of Plate Armor by 2 stones. Increases the max durability of equipped Plate Armor by 10%. Allows you to equip higher level Plate Armor. AP Req: 0 Lv. Req: 1 Reach level 10 and purchase the skill book from Ceara for 3,600 gold. Increases DEF when wearing Plate Armor. Reduces weight of Plate Armor. Increases max durability of Plate Armor. Allows you to equip higher level Plate Armor. - The DEF bonus is applied once per piece of armor equipped. Plate Armor
Proficiency Rank: E Increases def by 46 when wearing Plate Armor.
Decreases the weight of Plate Armor by 4 stones. Increases the max durability of equipped Plate Armor by 20%. Allows you to equip higher level Plate Armor. AP Req: 30 Lv. Req: 1 Reach level 10 and purchase the skill book from Ceara for 3,600 gold. Increases DEF when wearing Plate Armor. Reduces weight of Plate Armor. Increases max durability of Plate Armor. Allows you to equip higher level Plate Armor. - The DEF bonus is applied once per piece of armor equipped. Plate Armor
Proficiency Rank: D Increases def by 57 when wearing Plate Armor.
Decreases the weight of Plate Armor by 6 stones. Increases the max durability of equipped Plate Armor by 30%. Allows you to equip higher level Plate Armor. AP Req: 90 Lv. Req: 1 Reach level 10 and purchase the skill book from Ceara for 3,600 gold. Increases DEF when wearing Plate Armor. Reduces weight of Plate Armor. Increases max durability of Plate Armor. Allows you to equip higher level Plate Armor. - The DEF bonus is applied once per piece of armor equipped. Plate Armor
Proficiency Rank: C Increases def by 69 when wearing Plate Armor.
Decreases the weight of Plate Armor by 8 stones. Increases the max durability of equipped Plate Armor by 40%. Allows you to equip higher level Plate Armor. AP Req: 120 Lv. Req: 1 Reach level 10 and purchase the skill book from Ceara for 3,600 gold. Increases DEF when wearing Plate Armor. Reduces weight of Plate Armor. Increases max durability of Plate Armor. Allows you to equip higher level Plate Armor. - The DEF bonus is applied once per piece of armor equipped. Plate Armor
Proficiency Rank: B Increases def by 80 when wearing Plate Armor.
Decreases the weight of Plate Armor by 10 stones. Increases the max durability of equipped Plate Armor by 50%. Allows you to equip higher level Plate Armor. AP Req: 150 Lv. Req: 1 Reach level 10 and purchase the skill book from Ceara for 3,600 gold. Increases DEF when wearing Plate Armor. Reduces weight of Plate Armor. Increases max durability of Plate Armor. Allows you to equip higher level Plate Armor. - The DEF bonus is applied once per piece of armor equipped. Plate Armor
Proficiency Rank: A Increases def by 92 when wearing Plate Armor.
Decreases the weight of Plate Armor by 12 stones. Increases the max durability of equipped Plate Armor by 60%. Allows you to equip higher level Plate Armor. AP Req: 180 Lv. Req: 20 Reach level 10 and purchase the skill book from Ceara for 3,600 gold. Increases DEF when wearing Plate Armor. Reduces weight of Plate Armor. Increases max durability of Plate Armor. Allows you to equip higher level Plate Armor. - The DEF bonus is applied once per piece of armor equipped. Plate Armor
Proficiency Rank: 9 Increases def by 114 when wearing Plate Armor.
Decreases the weight of Plate Armor by 16 stones. Increases the max durability of equipped Plate Armor by 80%. Allows you to equip higher level Plate Armor. AP Req: 360 Lv. Req: 30 Reach level 10 and purchase the skill book from Ceara for 3,600 gold. Increases DEF when wearing Plate Armor. Reduces weight of Plate Armor. Increases max durability of Plate Armor. Allows you to equip higher level Plate Armor. - The DEF bonus is applied once per piece of armor equipped. Plate Armor
Proficiency Rank: 8 Increases def by 132 when wearing Plate Armor.
Decreases the weight of Plate Armor by 19 stones. Increases the max durability of equipped Plate Armor by 90%. Allows you to equip higher level Plate Armor. AP Req: 540 Lv. Req: 36 Reach level 10 and purchase the skill book from Ceara for 3,600 gold. Increases DEF when wearing Plate Armor. Reduces weight of Plate Armor. Increases max durability of Plate Armor. Allows you to equip higher level Plate Armor. - The DEF bonus is applied once per piece of armor equipped. Plate Armor
Proficiency Rank: 7 Increases def by 149 when wearing Plate Armor.
Decreases the weight of Plate Armor by 22 stones. Increases the max durability of equipped Plate Armor by 10%. Allows you to equip higher level Plate Armor. AP Req: 720 Lv. Req: 42 Reach level 100 and purchase the skill book from Ceara for 3,600 gold. Increases DEF when wearing Plate Armor. Reduces weight of Plate Armor. Increases max durability of Plate Armor. Allows you to equip higher level Plate Armor. - The DEF bonus is applied once per piece of armor equipped. Plate Armor
Proficiency Rank: 6 Increases def by 177 when wearing Plate Armor. Decreases the weight of Plate Armor by 27 stones. Increases the max durability of equipped Plate Armor by 120%. Allows you to equip higher level Plate Armor. AP Req: 900 Lv. Req: 48 Reach level 10 and purchase the skill book from Ceara for 3,600 gold. Increases DEF when wearing Plate Armor. Reduces weight of Plate Armor. Increases max durability of Plate Armor. Allows you to equip higher level Plate Armor. - The DEF bonus is applied once per piece of armor equipped. |
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Staff Mastery Rank: F Decreases the weight of
Staves by 2 stones.
Allows the use of higher level Staves. AP Req: 0 Lv. Req: 1 Reach level 5 and purchase the skill book from Ceara for 3,600 gold. Reduces weight of Staves and allows use of higher level Staves. Staff Mastery Rank: E Decreases the weight of
Staves by 4 stones.
Allows the use of higher level Staves. AP Req: 30 Lv. Req: 1 Reach level 5 and purchase the skill book from Ceara for 3,600 gold. Reduces weight of Staves and allows use of higher level Staves. Staff Mastery Rank: D Decreases the weight of
Staves by 6 stones.
Allows the use of higher level Staves. AP Req: 90 Lv. Req: 1 Reach level 5 and purchase the skill book from Ceara for 3,600 gold. Reduces weight of Staves and allows use of higher level Staves. Staff Mastery Rank: C Decreases the weight of
Staves by 8 stones.
Allows the use of higher level Staves. AP Req: 120 Lv. Req: 1 Reach level 5 and purchase the skill book from Ceara for 3,600 gold. Reduces weight of Staves and allows use of higher level Staves. Staff Mastery Rank: B Decreases the weight of
Staves by 10 stones.
Allows the use of higher level Staves. AP Req: 150 Lv. Req: 1 Reach level 5 and purchase the skill book from Ceara for 3,600 gold. Reduces weight of Staves and allows use of higher level Staves. Staff Mastery Rank: A Decreases the weight of
Staves by 12 stones.
Allows the use of higher level Staves. AP Req: 180 Lv. Req: 20 Reach level 5 and purchase the skill book from Ceara for 3,600 gold. Reduces weight of Staves and allows use of higher level Staves. Staff Mastery Rank: 9 Decreases the weight of
Staves by 16 stones.
Allows the use of higher level Staves. AP Req: 360 Lv. Req: 30 Reach level 5 and purchase the skill book from Ceara for 3,600 gold. Reduces weight of Staves and allows use of higher level Staves. Staff Mastery Rank: 8 Decreases the weight of
Staves by 19 stones.
Allows the use of higher level Staves. AP Req: 540 Lv. Req: 36 Reach level 5 and purchase the skill book from Ceara for 3,600 gold. Reduces weight of Staves and allows use of higher level Staves. Staff Mastery Rank: 7 Decreases the weight of
Staves by 22 stones.
Allows the use of higher level Staves. AP Req: 720 Lv. Req: 42 Reach level 5 and purchase the skill book from Ceara for 3,600 gold. Reduces weight of Staves and allows use of higher level Staves. Staff Mastery Rank: 6 Decreases the weight of
Staves by 27 stones. Allows the use of higher level Staves. AP Req: 900 Lv. Req: 48 Reach level 5 and purchase the skill book from Ceara for 3,600 gold. Reduces weight of Staves and allows use of higher level Staves. |
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Battle Scythe Mastery
Rank: F Decreases the weight of
Scythes by 2 stones.
Allows the use of higher level Scythes. AP Req: 0 Lv. Req: 1 Staff Mastery Rank D above. Reach level 12 and complete Skill:Battle Scythe Mastery (Story). Reduces weight of Scythes and allows use of higher level Scythes. Battle Scythe
Mastery Rank: E Decreases the weight of Scythes by 4 stones.
Allows the use of higher level Scythes. AP Req: 30 Lv. Req: 1 Staff Mastery Rank D above. Reach level 12 and complete Skill:Battle Scythe Mastery (Story). Reduces weight of Scythes and allows use of higher level Scythes. Battle Scythe
Mastery Rank: D Decreases the weight of Scythes by 6 stones.
Allows the use of higher level Scythes. AP Req: 90 Lv. Req: 1 Staff Mastery Rank D above. Reach level 12 and complete Skill:Battle Scythe Mastery (Story). Reduces weight of Scythes and allows use of higher level Scythes. Battle Scythe
Mastery Rank: C Decreases the weight of Scythes by 8 stones.
Allows the use of higher level Scythes. AP Req: 120 Lv. Req: 1 Staff Mastery Rank D above. Reach level 12 and complete Skill:Battle Scythe Mastery (Story). Reduces weight of Scythes and allows use of higher level Scythes. Battle Scythe
Mastery Rank: B Decreases the weight of Scythes by 10 stones.
Allows the use of higher level Scythes. AP Req: 150 Lv. Req: 1 Staff Mastery Rank D above. Reach level 12 and complete Skill:Battle Scythe Mastery (Story). Reduces weight of Scythes and allows use of higher level Scythes. Battle Scythe
Mastery Rank: A Decreases the weight of Scythes by 12 stones.
Allows the use of higher level Scythes. AP Req: 180 Lv. Req: 20 Staff Mastery Rank D above. Reach level 12 and complete Skill:Battle Scythe Mastery (Story). Reduces weight of Scythes and allows use of higher level Scythes. Battle Scythe
Mastery Rank: 9 Decreases the weight of Scythes by 16 stones.
Allows the use of higher level Scythes. AP Req: 360 Lv. Req: 30 Staff Mastery Rank D above. Reach level 12 and complete Skill:Battle Scythe Mastery (Story). Reduces weight of Scythes and allows use of higher level Scythes. Battle Scythe
Mastery Rank: 8 Decreases the weight of Scythes by 19 stones.
Allows the use of higher level Scythes. AP Req: 540 Lv. Req: 36 Staff Mastery Rank D above. Reach level 12 and complete Skill:Battle Scythe Mastery (Story). Reduces weight of Scythes and allows use of higher level Scythes. Battle Scythe
Mastery Rank: 7 Decreases the weight of Scythes by 22 stones.
Allows the use of higher level Scythes. AP Req: 720 Lv. Req: 42 Staff Mastery Rank D above. Reach level 12 and complete Skill:Battle Scythe Mastery (Story). Reduces weight of Scythes and allows use of higher level Scythes. Battle Scythe
Mastery Rank: 6 Decreases the weight of Scythes by 27 stones. Allows the use of higher level Scythes. AP Req: 900 Lv. Req: 48 Staff Mastery Rank D above. Reach level 12 and complete Skill:Battle Scythe Mastery (Story). Reduces weight of Scythes and allows use of higher level Scythes. |
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Secondary Weapon Mastery
Rank: F Can use the Light of
Plara. AP Req: 0 Lv. Req:
21 Reach level 15 and complete quest Skill: Secondary
Weapon Mastery. Enables you to use advanced
secondary weapons. Improves performance, allowing you to more effectively use
secondary weapons.
Secondary Weapon
Mastery Rank: E Can use
the Light of Plara.
Can use Fine Spears. AP Req: 290 Lv. Req: 30 Reach level 15 and complete quest Skill: Secondary Weapon Mastery. Enables you to use advanced secondary weapons. Improves performance, allowing you to more effectively use secondary weapons. Secondary Weapon
Mastery Rank: D Can use
the Light of Plara. Can use Fine Spears. Can use Fine Mini-Bombs. AP Req: 570 Lv. Req: 36 Reach level 15 and complete quest Skill: Secondary Weapon Mastery. Enables you to use advanced secondary weapons. Improves performance, allowing you to more effectively use secondary weapons. |
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Weight Mastery Rank: F Maximum equipment weight
increases by 20 stones. AP Req: 0 Lv. Req: 1 Strength Mastery Rank D above.
Reach level 17 and purchase skill book from Ceara for 18,000 gold. Allows you to wear heavier equipment by increasing your weight
limit.
Weight Mastery
Rank: E Maximum equipment
weight increases by 40 stones. AP Req: 30 Lv. Req: 1 Strength Mastery Rank D above.
Reach level 17 and purchase skill book from Ceara for 18,000 gold. Allows you to wear heavier equipment by increasing your weight
limit.
Weight Mastery
Rank: D Maximum equipment
weight increases by 60 stones. AP Req: 130 Lv. Req: 1 Strength Mastery Rank D above.
Reach level 17 and purchase skill book from Ceara for 18,000 gold. Allows you to wear heavier equipment by increasing your weight
limit.
Weight Mastery
Rank: C Maximum equipment
weight increases by 80 stones. AP Req: 170 Lv. Req: 1 Strength Mastery Rank D above.
Reach level 17 and purchase skill book from Ceara for 18,000 gold. Allows you to wear heavier equipment by increasing your weight
limit.
Weight Mastery
Rank: B Maximum equipment
weight increases by 100 stones. AP Req: 210
Lv. Req: 1 Strength Mastery Rank D
above. Reach level 17 and purchase skill book from Ceara for 18,000 gold.
Allows you to wear heavier equipment by increasing your
weight limit.
Weight Mastery
Rank: A Maximum equipment
weight increases by 120 stones. AP Req: 250
Lv. Req: 20 Strength Mastery Rank D
above. Reach level 17 and purchase skill book from Ceara for 18,000 gold.
Allows you to wear heavier equipment by increasing your
weight limit. |
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Choose Rank: F Paladin Transformation
Rank: F Transforms user into a
Paladin. Transformation can be canceled by using the skill again. AP Req: 0 Lv. Req: 70 Players who transform into a Paladin will be the supporter of
the party and play as the tank. Once transformed into a Paladin, the user will
gain a huge defense boost to help support the user in battle. Also Paladins have
a unique ability in which when other party members are about to die, the user is
able to self destruct and heal everybody else in the party. - To transform into a Paladin, the user will need to use 10 ap
and also fill the entire sp gauge in order to transform. - Transformation lasts for 2 minutes, and during transformation the user will have unlimited stamina to attack. Their weapons also become augmented with light which will extend the reach for attacks and also increase their attack speed. - Once the time is up, the user will transform back into a human and will have all their armor broken. |
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Choose Rank: F Dark Knight
Transformation Rank: F Transforms user into a Dark Knight. Transformation can be
canceled by using the skill again. AP Req: 0
Lv. Req: 70 Players who
transform into a Dark Knight will be in a high damage dealing position within
the party. Once transformed into a Dark Knight, the player will gain large
bonuses to combat attributes, allowing them to be of even more use when dealing
with difficult encounters. Additionally, the player assuming the role of a Dark
Knight will be able to steal the life force of an enemy for themselves.
- To transform into a Dark Knight, the user will
need to use 10 ap and also fill the entire sp gauge in order to transform. - Transformation lasts for 2 minutes, and during transformation the user will have unlimited stamina to attack. Their weapons also become augmented with light which will extend the reach for attacks and also increase their attack speed. - Once the time is up, the user will transform back into a human and will have all their armor broken. |
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SP: Regeneration Rank: F Every 10 seconds, party
members' stamina will be restored for 30 seconds. AP
Req: 0 Lv. Req: 1 Reach
level 15 or higher and complete SP: Regeneration (Story). Party members' stamina will recover slowly over time.
SP: Regeneration
Rank: E Every 11 seconds, party
members' stamina will be restored for 33 seconds. AP
Req: 90 Lv. Req: 1 Reach
level 15 or higher and complete SP: Regeneration (Story). Party members' stamina will recover slowly over time.
SP: Regeneration
Rank: D Every 12 seconds, party
members' stamina will be restored for 36 seconds. AP
Req: 170 Lv. Req: 1 Reach
level 15 or higher and complete SP: Regeneration (Story). Party members' stamina will recover slowly over time.
SP: Regeneration
Rank: C Every 13 seconds, party
members' stamina will be restored for 39 seconds. AP
Req: 220 Lv. Req: 1 Reach
level 15 or higher and complete SP: Regeneration (Story). Party members' stamina will recover slowly over time.
SP: Regeneration
Rank: B Every 14 seconds, party
members' stamina will be restored for 42 seconds. AP
Req: 270 Lv. Req: 1 Reach
level 15 or higher and complete SP: Regeneration (Story). Party members' stamina will recover slowly over time.
SP: Regeneration
Rank: A Every 15 seconds, party
members' stamina will be restored for 45 seconds. AP
Req: 320 Lv. Req: 20 Reach
level 15 or higher and complete SP: Regeneration (Story). Party members' stamina will recover slowly over time.
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SP: Blind Arrow Rank: F Damage increases by
0%.
Chance to knock down the opponent increases by 0%. AP Req: 0 Lv. Req: 1 Reach level 15 or higher and purchase skill book from Ceara for 20,000 gold. Moves forward to attack the enemy with multiple rounds of Magic Arrow. SP: Blind Arrow
Rank: E Damage increases by
3%.
Chance to knock down the opponent increases by 3%. AP Req: 30 Lv. Req: 1 Reach level 15 or higher and purchase skill book from Ceara for 20,000 gold. Moves forward to attack the enemy with multiple rounds of Magic Arrow. SP: Blind Arrow
Rank: D Damage increases by
6%.
Chance to knock down the opponent increases by 6%. AP Req: 130 Lv. Req: 1 Reach level 15 or higher and purchase skill book from Ceara for 20,000 gold. Moves forward to attack the enemy with multiple rounds of Magic Arrow. SP: Blind Arrow
Rank: C Damage increases by
9%.
Chance to knock down the opponent increases by 9%. AP Req: 170 Lv. Req: 1 Reach level 15 or higher and purchase skill book from Ceara for 20,000 gold. Moves forward to attack the enemy with multiple rounds of Magic Arrow. SP: Blind Arrow
Rank: B Damage increases by
12%.
Chance to knock down the opponent increases by 12%. AP Req: 210 Lv. Req: 1 Reach level 15 or higher and purchase skill book from Ceara for 20,000 gold. Moves forward to attack the enemy with multiple rounds of Magic Arrow. SP: Blind Arrow
Rank: A Damage increases by
15%. Chance to knock down the opponent increases by 15%. AP Req: 250 Lv. Req: 20 Reach level 15 or higher and purchase skill book from Ceara for 20,000 gold. Moves forward to attack the enemy with multiple rounds of Magic Arrow. |
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SP: Insane Reaper Rank: F Yourself gain 4 stamina per
second.
Party members restore 4 stamina per second. Last for 60 seconds. AP Req: 0 Lv. Req: 1 Battle Scythe Mastery Rank F above. Reach level 18 and purchase the skill book from Ceara for 19,200 gold. Yourself gain most stamina recovery. Party members gain stamina as well. - Can only be used while wielding a scythe. - Members of the party will regain stamina. - Will improve the speed of their attacks. - Lasts 60 seconds. SP: Insane Reaper
Rank: E Yourself gain 5 stamina
per second.
Party members restore 4 stamina per second. Last for 60 seconds. AP Req: 30 Lv. Req: 1 Battle Scythe Mastery Rank F above. Reach level 18 and purchase the skill book from Ceara for 19,200 gold. Yourself gain most stamina recovery. Party members gain stamina as well. - Can only be used while wielding a scythe. - Members of the party will regain stamina. - Will improve the speed of their attacks. - Lasts 60 seconds. SP: Insane Reaper
Rank: D Yourself gain 6 stamina
per second.
Party members restore 4 stamina per second. Last for 60 seconds. AP Req: 130 Lv. Req: 1 Battle Scythe Mastery Rank F above. Reach level 18 and purchase the skill book from Ceara for 19,200 gold. Yourself gain most stamina recovery. Party members gain stamina as well. - Can only be used while wielding a scythe. - Members of the party will regain stamina. - Will improve the speed of their attacks. - Lasts 60 seconds. SP: Insane Reaper
Rank: C Yourself gain 7 stamina
per second.
Party members restore 4 stamina per second. Last for 60 seconds. AP Req: 170 Lv. Req: 1 Battle Scythe Mastery Rank F above. Reach level 18 and purchase the skill book from Ceara for 19,200 gold. Yourself gain most stamina recovery. Party members gain stamina as well. - Can only be used while wielding a scythe. - Members of the party will regain stamina. - Will improve the speed of their attacks. - Lasts 60 seconds. SP: Insane Reaper
Rank: B Yourself gain 8 stamina
per second.
Party members restore 4 stamina per second. Last for 60 seconds. AP Req: 210 Lv. Req: 1 Battle Scythe Mastery Rank F above. Reach level 18 and purchase the skill book from Ceara for 19,200 gold. Yourself gain most stamina recovery. Party members gain stamina as well. - Can only be used while wielding a scythe. - Members of the party will regain stamina. - Will improve the speed of their attacks. - Lasts 60 seconds. SP: Insane Reaper
Rank: A Yourself gain 10
stamina per second.
Party members restore 5 stamina per second. Last for 60 seconds. AP Req: 270 Lv. Req: 20 Battle Scythe Mastery Rank F above. Reach level 18 and purchase the skill book from Ceara for 19,200 gold. Yourself gain most stamina recovery. Party members gain stamina as well. - Can only be used while wielding a scythe. - Members of the party will regain stamina. - Will improve the speed of their attacks. - Lasts 60 seconds. SP: Insane Reaper
Rank: 9 Yourself gain 10
stamina per second.
Party members restore 5 stamina per second. Attack speed increases by 4%. Last for 60 seconds. AP Req: 340 Lv. Req: 30 Battle Scythe Mastery Rank F above. Reach level 18 and purchase the skill book from Ceara for 19,200 gold. Yourself gain most stamina recovery. Party members gain stamina as well. Party members' attack speed increases. - Can only be used while wielding a scythe. - Members of the party will regain stamina. - Will improve the speed of their attacks. - Lasts 60 seconds. SP: Insane Reaper
Rank: 8 Yourself gain 10
stamina per second.
Party members restore 5 stamina per second. Attack speed increases by 6%. Last for 60 seconds. AP Req: 420 Lv. Req: 36 Battle Scythe Mastery Rank F above. Reach level 18 and purchase the skill book from Ceara for 19,200 gold. Yourself gain most stamina recovery. Party members gain stamina as well. Party members' attack speed increases. - Can only be used while wielding a scythe. - Members of the party will regain stamina. - Will improve the speed of their attacks. - Lasts 60 seconds. SP: Insane Reaper
Rank: 7 Yourself gain 10
stamina per second.
Party members restore 5 stamina per second. Attack speed increases by 8%. Last for 60 seconds. AP Req: 510 Lv. Req: 42 Battle Scythe Mastery Rank F above. Reach level 18 and purchase the skill book from Ceara for 19,200 gold. Yourself gain most stamina recovery. Party members gain stamina as well. Party members' attack speed increases. - Can only be used while wielding a scythe. - Members of the party will regain stamina. - Will improve the speed of their attacks. - Lasts 60 seconds. SP: Insane Reaper
Rank: 6 Yourself gain 10
stamina per second. Party members restore 5 stamina per second. Attack speed increases by 10%. Last for 60 seconds. AP Req: 610 Lv. Req: 48 Battle Scythe Mastery Rank F above. Reach level 18 and purchase the skill book from Ceara for 19,200 gold. Yourself gain most stamina recovery. Party members gain stamina as well. Party members' attack speed increases. - Can only be used while wielding a scythe. - Members of the party will regain stamina. - Will improve the speed of their attacks. - Lasts 60 seconds. |
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SP: Gravity Inversion
Rank: F Damage increases by
0%. AP Req: 0 Lv. Req:
1 Reach level 26 and purchase the skill book from
Ceara for 28,800 gold. Evie deals damage by
reversing the gravity of nearby objects and enemies, bringing them into the air,
and dropping them. Damage in NA version is shown to be greater.
SP: Gravity
Inversion Rank: E Damage
increases by 3%. AP Req: 30 Lv. Req: 1 Reach level 26 and purchase
the skill book from Ceara for 28,800 gold. Evie
deals damage by reversing the gravity of nearby objects and enemies, bringing
them into the air, and dropping them. Damage in NA version is shown to be
greater.
SP: Gravity
Inversion Rank: D Damage
increases by 6%. AP Req: 170 Lv. Req: 1 Reach level 26 and purchase
the skill book from Ceara for 28,800 gold. Evie
deals damage by reversing the gravity of nearby objects and enemies, bringing
them into the air, and dropping them. Damage in NA version is shown to be
greater.
SP: Gravity
Inversion Rank: C Damage
increases by 9%. AP Req: 220 Lv. Req: 1 Reach level 26 and purchase
the skill book from Ceara for 28,800 gold. Evie
deals damage by reversing the gravity of nearby objects and enemies, bringing
them into the air, and dropping them. Damage in NA version is shown to be
greater.
SP: Gravity
Inversion Rank: B Damage
increases by 12%. AP Req: 270 Lv. Req: 1 Reach level 26 and purchase
the skill book from Ceara for 28,800 gold. Evie
deals damage by reversing the gravity of nearby objects and enemies, bringing
them into the air, and dropping them. Damage in NA version is shown to be
greater.
SP: Gravity
Inversion Rank: A Damage
increases by 15%. AP Req: 320 Lv. Req: 20 Reach level 26 and purchase
the skill book from Ceara for 28,800 gold. Evie
deals damage by reversing the gravity of nearby objects and enemies, bringing
them into the air, and dropping them. Damage in NA version is shown to be
greater. |
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